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"gaym" +version = "0.1.0" +edition = "2024" + +[dependencies] +bytemuck = { version = "1.22.0", features = ["derive"] } +env_logger = "0.11.8" +glam = { version = "0.30.2", features = ["bytemuck"] } +log = "0.4.27" +thiserror = "2.0.12" +vulkano = "0.35.1" +vulkano-shaders = "0.35.0" +vulkano-win = "0.34.0" +winit = "0.30.9" diff --git a/src/error.rs b/src/error.rs new file mode 100644 index 0000000..4ad3890 --- /dev/null +++ b/src/error.rs @@ -0,0 +1,55 @@ +use vulkano::{ + buffer::AllocateBufferError, command_buffer::CommandBufferExecError, image::AllocateImageError, + memory::allocator::MemoryAllocatorError, pipeline::layout::IntoPipelineLayoutCreateInfoError, + swapchain::FromWindowError, sync::HostAccessError, LoadingError, Validated, ValidationError, + VulkanError, +}; +use winit::raw_window_handle::HandleError; + +#[derive(Debug, thiserror::Error)] +pub enum Error { + #[error("Event loop error: {0}")] + WinitEventLoop(#[from] winit::error::EventLoopError), + #[error("Window creation error: {0}")] + WinitOs(#[from] winit::error::OsError), + + #[error("Vulkan loading error: {0}")] + Loading(#[from] LoadingError), + #[error("Window handle error: {0}")] + HandleError(#[from] HandleError), + #[error("Vulkan error: {0}")] + Vulkan(#[from] VulkanError), + #[error("Buffer allocation error: {0}")] + BufferAllocation(#[from] AllocateBufferError), + #[error("Command buffer execution error: {0}")] + CommandBufferExec(#[from] CommandBufferExecError), + #[error("Cannot select a physical device")] + NoValidDevice, + #[error("Vulkan surface creation error: {0}")] + FromWindow(#[from] FromWindowError), + #[error("Pipeline layout create error: {0}")] + IntoPipelineLayoutCreateInfo(#[from] IntoPipelineLayoutCreateInfoError), + #[error("Host buffer access error: {0}")] + HostAccess(#[from] HostAccessError), + #[error("Image allocation error: {0}")] + AllocateImage(#[from] AllocateImageError), + #[error("GPU memory allocation error: {0}")] + MemoryAllocator(#[from] MemoryAllocatorError), +} + +impl From> for Error { + fn from(value: Box) -> Self { + log::error!("Validation error: {value}"); + panic!(); + } +} + +impl From> for Error +where + Error: From, +{ + fn from(value: Validated) -> Self { + Error::from(value.unwrap()) + } +} + diff --git a/src/main.rs b/src/main.rs new file mode 100644 index 0000000..f136542 --- /dev/null +++ b/src/main.rs @@ -0,0 +1,142 @@ +use std::{process::ExitCode, sync::Arc}; + +use error::Error; +use render::Renderer; +use winit::{ + application::ApplicationHandler, + dpi::PhysicalSize, + event::{DeviceEvent, DeviceId, StartCause, WindowEvent}, + event_loop::{ActiveEventLoop, EventLoop}, + window::{Window, WindowId}, +}; + +pub mod error; +pub mod render; + +#[derive(Default)] +pub struct Engine { + window: Option>, + renderer: Option, +} + +impl Engine { + pub fn ensure_renderer(&mut self, event_loop: &ActiveEventLoop) -> Result<(), Error> { + if self.window.is_none() { + let window_attributes = Window::default_attributes() + .with_resizable(false) + .with_inner_size(PhysicalSize::new(800, 600)); + + let window = Arc::new(event_loop.create_window(window_attributes)?); + let render = Renderer::from_window(window.clone())?; + + self.window = Some(window); + self.renderer = Some(render); + } + + Ok(()) + } +} + +impl ApplicationHandler for Engine { + fn resumed(&mut self, event_loop: &ActiveEventLoop) { + if let Err(error) = self.ensure_renderer(event_loop) { + log::error!("Renderer setup error: {error}"); + event_loop.exit(); + } + } + + fn exiting(&mut self, event_loop: &ActiveEventLoop) { + let _ = event_loop; + log::info!("Exiting"); + self.renderer = None; + } + + fn suspended(&mut self, event_loop: &ActiveEventLoop) { + let _ = event_loop; + } + + fn new_events(&mut self, event_loop: &ActiveEventLoop, cause: StartCause) { + let _ = event_loop; + let _ = cause; + } + + fn user_event(&mut self, event_loop: &ActiveEventLoop, event: ()) { + let _ = event_loop; + let _ = event; + } + + fn window_event( + &mut self, + event_loop: &ActiveEventLoop, + window_id: WindowId, + event: WindowEvent, + ) { + let _ = window_id; + + match event { + WindowEvent::CloseRequested => { + log::info!("Close requested"); + event_loop.exit(); + } + WindowEvent::Resized(size) => { + log::info!("Window resized: {size:?}"); + if let Some(render) = self.renderer.as_mut() { + render.set_swapchain_dirty(); + } + } + WindowEvent::RedrawRequested => { + if let Some(render) = self.renderer.as_mut() { + if let Err(error) = render.render() { + log::error!("Render error: {error}"); + event_loop.exit(); + } + } + } + _ => (), + } + } + + fn device_event( + &mut self, + event_loop: &ActiveEventLoop, + device_id: DeviceId, + event: DeviceEvent, + ) { + let _ = event_loop; + let _ = device_id; + let _ = event; + } + + fn about_to_wait(&mut self, event_loop: &ActiveEventLoop) { + let _ = event_loop; + + if let Some(window) = self.window.as_ref() { + window.request_redraw(); + } + } + + fn memory_warning(&mut self, event_loop: &ActiveEventLoop) { + let _ = event_loop; + } +} + +fn run() -> Result<(), Error> { + let event_loop = EventLoop::new()?; + let mut engine = Engine::default(); + + event_loop.run_app(&mut engine)?; + + Ok(()) +} + +fn main() -> ExitCode { + env_logger::init(); + match run() { + Ok(()) => ExitCode::SUCCESS, + Err(error) => { + log::error!("Exited with error: {error}"); + ExitCode::FAILURE + } + } +} + diff --git a/src/render/mesh.rs b/src/render/mesh.rs new file mode 100644 index 0000000..ad80573 --- /dev/null +++ b/src/render/mesh.rs @@ -0,0 +1,128 @@ +use std::sync::Arc; + +use glam::Vec3; +use vulkano::{ + buffer::{Buffer, BufferCreateInfo, BufferUsage, Subbuffer}, + memory::allocator::{AllocationCreateInfo, MemoryTypeFilter}, +}; + +use crate::error::Error; + +use super::{util::Allocators, vertex::InputVertex}; + +#[derive(Default)] +pub struct MeshBuilder { + vertices: Vec, +} + +impl MeshBuilder { + pub fn new() -> Self { + Self { + vertices: Vec::new(), + } + } + + pub fn add_cube(&mut self, x: i32, y: i32, z: i32) { + let position = Vec3::new(x as f32, y as f32, z as f32); + // Front + self.add_face( + position, + Vec3::new(0.0, 0.0, 0.0), + Vec3::new(1.0, 0.0, 0.0), + Vec3::new(1.0, 1.0, 0.0), + Vec3::new(0.0, 1.0, 0.0), + Vec3::new(1.0, 0.0, 0.0), + ); + // Left + self.add_face( + position, + Vec3::new(0.0, 0.0, 0.0), + Vec3::new(0.0, 1.0, 0.0), + Vec3::new(0.0, 1.0, 1.0), + Vec3::new(0.0, 0.0, 1.0), + Vec3::new(0.0, 1.0, 0.0), + ); + // Back + self.add_face( + position, + Vec3::new(0.0, 0.0, 1.0), + Vec3::new(1.0, 0.0, 1.0), + Vec3::new(1.0, 1.0, 1.0), + Vec3::new(0.0, 1.0, 1.0), + Vec3::new(0.0, 0.0, 1.0), + ); + // Right + self.add_face( + position, + Vec3::new(1.0, 0.0, 0.0), + Vec3::new(1.0, 1.0, 0.0), + Vec3::new(1.0, 1.0, 1.0), + Vec3::new(1.0, 0.0, 1.0), + Vec3::new(1.0, 1.0, 0.0), + ); + // Bottom + self.add_face( + position, + Vec3::new(0.0, 0.0, 0.0), + Vec3::new(1.0, 0.0, 0.0), + Vec3::new(1.0, 0.0, 1.0), + Vec3::new(0.0, 0.0, 1.0), + Vec3::new(1.0, 0.0, 1.0), + ); + // Top + self.add_face( + position, + Vec3::new(0.0, 1.0, 0.0), + Vec3::new(1.0, 1.0, 0.0), + Vec3::new(1.0, 1.0, 1.0), + Vec3::new(0.0, 1.0, 1.0), + Vec3::new(0.0, 1.0, 1.0), + ); + } + + fn add_face(&mut self, d: Vec3, p0: Vec3, p1: Vec3, p2: Vec3, p3: Vec3, c: Vec3) { + self.vertices.push(InputVertex { + i_position: p0 + d, + i_color: c, + }); + self.vertices.push(InputVertex { + i_position: p1 + d, + i_color: c, + }); + self.vertices.push(InputVertex { + i_position: p2 + d, + i_color: c, + }); + self.vertices.push(InputVertex { + i_position: p2 + d, + i_color: c, + }); + self.vertices.push(InputVertex { + i_position: p3 + d, + i_color: c, + }); + self.vertices.push(InputVertex { + i_position: p0 + d, + i_color: c, + }); + } + + pub fn upload(self, allocators: &Arc) -> Result, Error> { + let buffer = Buffer::from_iter( + allocators.memory.clone(), + BufferCreateInfo { + usage: BufferUsage::VERTEX_BUFFER, + ..Default::default() + }, + AllocationCreateInfo { + memory_type_filter: MemoryTypeFilter::HOST_SEQUENTIAL_WRITE + | MemoryTypeFilter::PREFER_DEVICE, + ..Default::default() + }, + self.vertices.into_iter(), + )?; + + Ok(buffer) + } +} + diff --git a/src/render/mod.rs b/src/render/mod.rs new file mode 100644 index 0000000..ba38c3b --- /dev/null +++ b/src/render/mod.rs @@ -0,0 +1,340 @@ +use std::{sync::Arc, time::Instant}; + +use glam::{Mat4, Vec3}; +use mesh::MeshBuilder; +use util::{Allocators, ViewportExt}; +use vertex::InputVertex; +use vulkano::{ + buffer::{ + allocator::{SubbufferAllocator, SubbufferAllocatorCreateInfo}, + BufferUsage, Subbuffer, + }, + command_buffer::{ + AutoCommandBufferBuilder, CommandBufferUsage, RenderPassBeginInfo, SubpassBeginInfo, + SubpassContents, SubpassEndInfo, + }, + descriptor_set::{DescriptorSet, WriteDescriptorSet}, + device::{Device, DeviceExtensions, Queue}, + format::Format, + image::Image, + instance::{InstanceCreateFlags, InstanceCreateInfo}, + memory::allocator::MemoryTypeFilter, + pipeline::{graphics::viewport::Viewport, GraphicsPipeline, Pipeline, PipelineBindPoint}, + render_pass::{Framebuffer, RenderPass}, + shader::EntryPoint, + swapchain::{self, Surface, Swapchain, SwapchainCreateInfo, SwapchainPresentInfo}, + sync::{self, GpuFuture}, + Validated, VulkanError, +}; +use winit::window::Window; + +use crate::error::Error; + +pub mod mesh; +pub mod shaders; +pub mod util; +pub mod vertex; + +pub const DEPTH_FORMAT: Format = Format::D32_SFLOAT; + +pub struct Renderer { + window: Arc, + device: Arc, + queue: Arc, + + allocators: Arc, + + swapchain: Arc, + swapchain_images: Vec>, + swapchain_dirty: bool, + + vertex_buffer: Subbuffer<[InputVertex]>, + uniform_allocator: SubbufferAllocator, + + render_pass: Arc, + viewport: Viewport, + framebuffers: Vec>, + + vertex_shader: EntryPoint, + fragment_shader: EntryPoint, + pipeline: Arc, + + start: Instant, +} + +impl Renderer { + pub fn from_window(window: Arc) -> Result { + let instance_extensions = Surface::required_extensions(&window)?; + let device_extensions = DeviceExtensions { + khr_swapchain: true, + khr_maintenance1: true, + ..Default::default() + }; + + let instance = util::create_instance(InstanceCreateInfo { + flags: InstanceCreateFlags::ENUMERATE_PORTABILITY, + enabled_extensions: instance_extensions, + ..Default::default() + })?; + + let surface = Surface::from_window(instance.clone(), window.clone())?; + + let (device, queue) = util::create_device(&instance, device_extensions, &surface)?; + let dimensions = window.inner_size(); + let (swapchain, swapchain_images) = util::create_swapchain(&device, &surface, dimensions)?; + + let allocators = Allocators::new_default(device.clone())?; + + let vertex_buffer = { + let mut builder = MeshBuilder::new(); + builder.add_cube(0, 0, 0); + builder.add_cube(-1, 0, 0); + builder.add_cube(0, 0, -1); + builder.add_cube(-1, 0, -1); + builder.add_cube(0, 1, 0); + builder.upload(&allocators)? + }; + + let uniform_allocator = SubbufferAllocator::new( + allocators.memory.clone(), + SubbufferAllocatorCreateInfo { + buffer_usage: BufferUsage::UNIFORM_BUFFER, + memory_type_filter: MemoryTypeFilter::PREFER_DEVICE + | MemoryTypeFilter::HOST_SEQUENTIAL_WRITE, + ..Default::default() + }, + ); + + let render_pass = vulkano::single_pass_renderpass!( + device.clone(), + attachments: { + color: { + format: swapchain.image_format(), + samples: 1, + load_op: DontCare, + store_op: Store, + }, + msaa: { + format: swapchain.image_format(), + samples: 4, + load_op: Clear, + store_op: DontCare, + }, + depth: { + format: DEPTH_FORMAT, + samples: 4, + load_op: Clear, + store_op: DontCare, + } + }, + pass: { + color: [msaa], + color_resolve: [color], + depth_stencil: {depth}, + }, + )?; + + let framebuffers = util::create_3d_framebuffers( + &allocators, + &render_pass, + &swapchain_images, + DEPTH_FORMAT, + )?; + + let viewport = Viewport::from_window(&window); + let vertex_shader = shaders::plain::vs::load(device.clone())? + .entry_point("main") + .expect("shader entry point"); + let fragment_shader = shaders::plain::fs::load(device.clone())? + .entry_point("main") + .expect("shader entry point"); + let pipeline = shaders::create_two_stage_3d_pipeline::( + &device, + &render_pass, + viewport.clone(), + &vertex_shader, + &fragment_shader, + )?; + + let start = Instant::now(); + + Ok(Self { + window, + device, + queue, + + allocators, + + swapchain, + swapchain_images, + swapchain_dirty: false, + + vertex_buffer, + uniform_allocator, + + render_pass, + viewport, + framebuffers, + + vertex_shader, + fragment_shader, + pipeline, + + start, + }) + } + + pub fn render(&mut self) -> Result<(), Error> { + self.refresh_swapchain()?; + + let (image_index, suboptimal, acquire_future) = + match swapchain::acquire_next_image(self.swapchain.clone(), None) + .map_err(Validated::unwrap) + { + Ok(r) => r, + Err(VulkanError::OutOfDate) => { + self.swapchain_dirty = true; + return Ok(()); + } + Err(e) => return Err(e.into()), + }; + + if suboptimal { + self.swapchain_dirty = true; + } + + let framebuffer = &self.framebuffers[image_index as usize]; + + let dimensions = self.window.inner_size(); + let aspect = dimensions.width as f32 / dimensions.height as f32; + + let delta = self.start.elapsed(); + let dt = delta.as_secs_f64() * 1.0; + let model = Mat4::IDENTITY; + let projection = Mat4::perspective_rh_gl(45.0f32.to_radians(), aspect, 0.01, 100.0); + + fn make_view(camera: Vec3, target: Vec3) -> Mat4 { + Mat4::look_at_rh(camera, target, Vec3::Y) + } + + let view = make_view( + Vec3::new((dt.cos() * 3.0) as f32, 3.0, (dt.sin() * 3.0) as f32), + Vec3::new(0.0, 0.0, 0.0), + ); + + let uniform_buffer = self + .uniform_allocator + .allocate_sized::()?; + { + let mut write = uniform_buffer.write()?; + *write = shaders::plain::SceneData { + model: model.to_cols_array_2d(), + view: view.to_cols_array_2d(), + projection: projection.to_cols_array_2d(), + }; + } + + let descriptor_layout = &self.pipeline.layout().set_layouts()[0]; + let set0 = DescriptorSet::new( + self.allocators.descriptor_set.clone(), + descriptor_layout.clone(), + [WriteDescriptorSet::buffer(0, uniform_buffer)], + [], + )?; + + let mut builder = AutoCommandBufferBuilder::primary( + self.allocators.command_buffer.clone(), + self.queue.queue_family_index(), + CommandBufferUsage::OneTimeSubmit, + )?; + + builder.begin_render_pass( + RenderPassBeginInfo { + clear_values: vec![None, Some([0.3, 0.5, 0.9, 1.0].into()), Some(1.0.into())], + ..RenderPassBeginInfo::framebuffer(framebuffer.clone()) + }, + SubpassBeginInfo { + contents: SubpassContents::Inline, + ..Default::default() + }, + )?; + + builder + .bind_pipeline_graphics(self.pipeline.clone())? + .bind_descriptor_sets( + PipelineBindPoint::Graphics, + self.pipeline.layout().clone(), + 0, + set0.offsets([0]), + )? + .bind_vertex_buffers(0, self.vertex_buffer.clone())?; + + unsafe { + builder.draw(self.vertex_buffer.len() as _, 1, 0, 0)?; + } + + builder.end_render_pass(SubpassEndInfo::default())?; + + let command_buffer = builder.build()?; + + sync::now(self.device.clone()) + .join(acquire_future) + .then_execute(self.queue.clone(), command_buffer)? + .then_swapchain_present( + self.queue.clone(), + SwapchainPresentInfo::swapchain_image_index(self.swapchain.clone(), image_index), + ) + .then_signal_fence_and_flush()? + .wait(None)?; + + Ok(()) + } + + pub fn refresh_swapchain(&mut self) -> Result<(), Error> { + if !self.swapchain_dirty { + return Ok(()); + } + log::info!("Recreate swapchain"); + + let dimensions = self.window.inner_size(); + let create_info = self.swapchain.create_info(); + let create_info = SwapchainCreateInfo { + image_extent: dimensions.into(), + ..create_info + }; + let (new_swapchain, new_swapchain_images) = self.swapchain.recreate(create_info)?; + + self.viewport = Viewport::from_window(&self.window); + self.swapchain = new_swapchain; + self.swapchain_images = new_swapchain_images; + + self.rebuild_pipelines()?; + + self.framebuffers = util::create_3d_framebuffers( + &self.allocators, + &self.render_pass, + &self.swapchain_images, + DEPTH_FORMAT, + )?; + + self.swapchain_dirty = false; + Ok(()) + } + + fn rebuild_pipelines(&mut self) -> Result<(), Error> { + self.pipeline = shaders::create_two_stage_3d_pipeline::( + &self.device, + &self.render_pass, + self.viewport.clone(), + &self.vertex_shader, + &self.fragment_shader, + )?; + + Ok(()) + } + + pub fn set_swapchain_dirty(&mut self) { + self.swapchain_dirty = true; + } +} + diff --git a/src/render/shaders/mod.rs b/src/render/shaders/mod.rs new file mode 100644 index 0000000..f8d5139 --- /dev/null +++ b/src/render/shaders/mod.rs @@ -0,0 +1,103 @@ +use std::sync::Arc; + +use vulkano::{ + descriptor_set::layout::DescriptorType, + device::Device, + pipeline::{ + graphics::{ + color_blend::{ColorBlendAttachmentState, ColorBlendState}, + depth_stencil::{DepthState, DepthStencilState}, + input_assembly::InputAssemblyState, + multisample::MultisampleState, + rasterization::RasterizationState, + vertex_input::{Vertex, VertexDefinition}, + viewport::{Viewport, ViewportState}, + GraphicsPipelineCreateInfo, + }, + layout::PipelineDescriptorSetLayoutCreateInfo, + GraphicsPipeline, PipelineLayout, PipelineShaderStageCreateInfo, + }, + render_pass::{RenderPass, Subpass}, + shader::EntryPoint, +}; + +use crate::error::Error; + +pub mod plain { + pub mod vs { + vulkano_shaders::shader! { + ty: "vertex", + path: "src/render/shaders/plain.vert", + } + } + pub mod fs { + vulkano_shaders::shader! { + ty: "fragment", + path: "src/render/shaders/plain.frag", + } + } + + pub use vs::SceneData; +} + +pub fn create_two_stage_3d_pipeline( + device: &Arc, + render_pass: &Arc, + viewport: Viewport, + vertex_shader: &EntryPoint, + fragment_shader: &EntryPoint, +) -> Result, Error> { + let vertex_input_state = V::per_vertex().definition(vertex_shader)?; + let stages = [ + PipelineShaderStageCreateInfo::new(vertex_shader.clone()), + PipelineShaderStageCreateInfo::new(fragment_shader.clone()), + ]; + + let layout = { + let mut layout_create_info = PipelineDescriptorSetLayoutCreateInfo::from_stages(&stages); + layout_create_info.set_layouts[0] + .bindings + .get_mut(&0) + .unwrap() + .descriptor_type = DescriptorType::UniformBufferDynamic; + + PipelineLayout::new( + device.clone(), + layout_create_info.into_pipeline_layout_create_info(device.clone())?, + )? + }; + + let subpass = Subpass::from(render_pass.clone(), 0).unwrap(); + + let pipeline = GraphicsPipeline::new( + device.clone(), + None, + GraphicsPipelineCreateInfo { + stages: stages.into_iter().collect(), + vertex_input_state: Some(vertex_input_state), + input_assembly_state: Some(InputAssemblyState::default()), + viewport_state: Some(ViewportState { + viewports: [viewport].into_iter().collect(), + ..Default::default() + }), + rasterization_state: Some(RasterizationState::default()), + multisample_state: Some(MultisampleState { + rasterization_samples: subpass.num_samples().unwrap(), + ..Default::default() + }), + color_blend_state: Some(ColorBlendState::with_attachment_states( + subpass.num_color_attachments(), + ColorBlendAttachmentState::default(), + )), + depth_stencil_state: Some(DepthStencilState { + depth: Some(DepthState::simple()), + ..Default::default() + }), + subpass: Some(subpass.into()), + ..GraphicsPipelineCreateInfo::layout(layout) + }, + )?; + + Ok(pipeline) +} + diff --git a/src/render/shaders/plain.frag b/src/render/shaders/plain.frag new file mode 100644 index 0000000..85107d8 --- /dev/null +++ b/src/render/shaders/plain.frag @@ -0,0 +1,9 @@ +#version 460 + +layout(location = 0) in vec3 i_color; + +layout(location = 0) out vec4 o_color; + +void main() { + o_color = vec4(i_color, 1.0); +} diff --git a/src/render/shaders/plain.vert b/src/render/shaders/plain.vert new file mode 100644 index 0000000..a19907e --- /dev/null +++ b/src/render/shaders/plain.vert @@ -0,0 +1,20 @@ +#version 460 + +layout(location = 0) in vec3 i_position; +layout(location = 1) in vec3 i_color; + +layout(location = 0) out vec3 o_color; + +layout(set = 0, binding = 0) uniform SceneData { + mat4 model; + mat4 view; + mat4 projection; +} u_scene; + +void main() { + vec4 m_position = vec4(i_position, 1.0); + vec4 s_position = u_scene.projection * u_scene.view * m_position; + + gl_Position = s_position; + o_color = i_color; +} diff --git a/src/render/util.rs b/src/render/util.rs new file mode 100644 index 0000000..fc0116c --- /dev/null +++ b/src/render/util.rs @@ -0,0 +1,207 @@ +use std::sync::Arc; + +use vulkano::{ + command_buffer::allocator::{CommandBufferAllocator, StandardCommandBufferAllocator}, + descriptor_set::allocator::{DescriptorSetAllocator, StandardDescriptorSetAllocator}, + device::{ + physical::PhysicalDeviceType, Device, DeviceCreateInfo, DeviceExtensions, Queue, + QueueCreateInfo, QueueFlags, + }, + format::Format, + image::{view::ImageView, Image, ImageCreateInfo, ImageType, ImageUsage, SampleCount}, + instance::{Instance, InstanceCreateInfo}, + memory::allocator::StandardMemoryAllocator, + pipeline::graphics::viewport::Viewport, + render_pass::{Framebuffer, FramebufferCreateInfo, RenderPass}, + swapchain::{Surface, Swapchain, SwapchainCreateInfo}, + VulkanLibrary, +}; +use winit::{dpi::PhysicalSize, window::Window}; + +use crate::error::Error; + +pub struct Allocators { + pub memory: Arc, + pub command_buffer: Arc, + pub descriptor_set: Arc, +} + +pub trait ViewportExt { + fn from_window(window: &Arc) -> Self; +} + +impl ViewportExt for Viewport { + fn from_window(window: &Arc) -> Self { + let dimensions = window.inner_size(); + + Self { + offset: [0.0, dimensions.height as _], + extent: [dimensions.width as _, -(dimensions.height as f32)], + depth_range: 0.0..=1.0, + } + } +} + +impl Allocators { + pub fn new_default(device: Arc) -> Result, Error> { + let memory = Arc::new(StandardMemoryAllocator::new_default(device.clone())); + let command_buffer = Arc::new(StandardCommandBufferAllocator::new( + device.clone(), + Default::default(), + )); + let descriptor_set = Arc::new(StandardDescriptorSetAllocator::new( + device.clone(), + Default::default(), + )); + + Ok(Arc::new(Self { + memory, + command_buffer, + descriptor_set, + })) + } +} + +pub fn create_instance(info: InstanceCreateInfo) -> Result, Error> { + let library = VulkanLibrary::new()?; + let instance = Instance::new(library, info)?; + Ok(instance) +} + +pub fn create_device( + instance: &Arc, + required_extensions: DeviceExtensions, + surface: &Arc, +) -> Result<(Arc, Arc), Error> { + let (physical_device, queue_family_index) = instance + .enumerate_physical_devices()? + .filter(|device| device.supported_extensions().contains(&required_extensions)) + .filter_map(|device| { + let queue_family_index = device + .queue_family_properties() + .iter() + .enumerate() + .position(|(index, qf)| { + qf.queue_flags.contains(QueueFlags::GRAPHICS) + && device + .surface_support(index as u32, surface) + .unwrap_or(false) + })?; + + Some((device, queue_family_index as u32)) + }) + .min_by_key(|(device, _)| match device.properties().device_type { + PhysicalDeviceType::DiscreteGpu => 0, + PhysicalDeviceType::IntegratedGpu => 1, + PhysicalDeviceType::VirtualGpu => 2, + PhysicalDeviceType::Cpu => 3, + _ => 3, + }) + .ok_or(Error::NoValidDevice)?; + + let (device, mut queues) = Device::new( + physical_device, + DeviceCreateInfo { + queue_create_infos: vec![QueueCreateInfo { + queue_family_index, + ..Default::default() + }], + enabled_extensions: required_extensions, + ..Default::default() + }, + )?; + + let queue = queues.next().unwrap(); + + Ok((device, queue)) +} + +pub fn create_swapchain( + device: &Arc, + surface: &Arc, + dimensions: PhysicalSize, +) -> Result<(Arc, Vec>), Error> { + let physical_device = device.physical_device(); + let caps = physical_device.surface_capabilities(surface, Default::default())?; + + let composite_alpha = caps + .supported_composite_alpha + .into_iter() + .next() + .expect("a supported composite alpha"); + let image_format = physical_device.surface_formats(surface, Default::default())?[0].0; + + let (swapchain, images) = Swapchain::new( + device.clone(), + surface.clone(), + SwapchainCreateInfo { + min_image_count: caps.min_image_count + 1, + image_format, + image_extent: dimensions.into(), + image_usage: ImageUsage::COLOR_ATTACHMENT + | ImageUsage::TRANSFER_DST + | ImageUsage::STORAGE, + composite_alpha, + ..Default::default() + }, + )?; + + Ok((swapchain, images)) +} + +pub fn create_3d_framebuffers( + allocators: &Allocators, + render_pass: &Arc, + swapchain_images: &[Arc], + depth_format: Format, +) -> Result>, Error> { + let msaa_image = Image::new( + allocators.memory.clone(), + ImageCreateInfo { + image_type: ImageType::Dim2d, + format: swapchain_images[0].format(), + extent: swapchain_images[0].extent(), + usage: ImageUsage::COLOR_ATTACHMENT | ImageUsage::TRANSIENT_ATTACHMENT, + samples: SampleCount::Sample4, + ..Default::default() + }, + Default::default(), + )?; + let depth_image = Image::new( + allocators.memory.clone(), + ImageCreateInfo { + format: depth_format, + image_type: ImageType::Dim2d, + extent: swapchain_images[0].extent(), + usage: ImageUsage::DEPTH_STENCIL_ATTACHMENT | ImageUsage::TRANSIENT_ATTACHMENT, + samples: SampleCount::Sample4, + ..Default::default() + }, + Default::default(), + )?; + let msaa_attachment = ImageView::new_default(msaa_image)?; + let depth_attachment = ImageView::new_default(depth_image)?; + + let framebuffers = swapchain_images + .iter() + .map(|image| { + let color_attachment = ImageView::new_default(image.clone())?; + let framebuffer = Framebuffer::new( + render_pass.clone(), + FramebufferCreateInfo { + attachments: vec![ + color_attachment, + msaa_attachment.clone(), + depth_attachment.clone(), + ], + ..Default::default() + }, + )?; + + Ok(framebuffer) + }) + .collect::, Error>>()?; + + Ok(framebuffers) +} + diff --git a/src/render/vertex.rs b/src/render/vertex.rs new file mode 100644 index 0000000..94d34b2 --- /dev/null +++ b/src/render/vertex.rs @@ -0,0 +1,12 @@ +use glam::Vec3; +use vulkano::{buffer::BufferContents, pipeline::graphics::vertex_input::Vertex}; + +#[derive(Debug, Clone, Copy, BufferContents, Vertex)] +#[repr(C)] +pub struct InputVertex { + #[format(R32G32B32_SFLOAT)] + pub i_position: Vec3, + #[format(R32G32B32_SFLOAT)] + pub i_color: Vec3, +} +