Files
gaym/src/render/shaders/plain.frag
T
2025-04-25 12:04:11 +03:00

10 lines
143 B
GLSL

#version 460
layout(location = 0) in vec3 i_color;
layout(location = 0) out vec4 o_color;
void main() {
o_color = vec4(i_color, 1.0);
}