sim: bfin: clean up astat reg name decode a little
The compiler pointed out we checked AZ twice. Sort by name to avoid that in the future, and to make it clearer that we have coverage of all the bits. And add the bits we were missing. The order here doesn't matter as it's just turning a pointer into a human readable string when store tracing is enabled.
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@ -504,6 +504,16 @@ get_store_name (SIM_CPU *cpu, bu32 *p)
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return greg_names[4 * 8 + 2];
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else if (p == &AWREG (1))
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return greg_names[4 * 8 + 3];
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else if (p == &ASTATREG (ac0))
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return "ASTAT[ac0]";
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else if (p == &ASTATREG (ac0_copy))
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return "ASTAT[ac0_copy]";
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else if (p == &ASTATREG (ac1))
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return "ASTAT[ac1]";
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else if (p == &ASTATREG (an))
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return "ASTAT[an]";
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else if (p == &ASTATREG (aq))
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return "ASTAT[aq]";
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else if (p == &ASTATREG (av0))
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return "ASTAT[av0]";
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else if (p == &ASTATREG (av0s))
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@ -512,22 +522,14 @@ get_store_name (SIM_CPU *cpu, bu32 *p)
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return "ASTAT[av1]";
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else if (p == &ASTATREG (av1s))
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return "ASTAT[av1s]";
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else if (p == &ASTATREG (az))
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return "ASTAT[az]";
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else if (p == &ASTATREG (v))
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return "ASTAT[v]";
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else if (p == &ASTATREG (vs))
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return "ASTAT[vs]";
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else if (p == &ASTATREG (v_copy))
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return "ASTAT[v_copy]";
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else if (p == &ASTATREG (az))
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return "ASTAT[az]";
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else if (p == &ASTATREG (an))
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return "ASTAT[an]";
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else if (p == &ASTATREG (az))
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return "ASTAT[az]";
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else if (p == &ASTATREG (ac0))
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return "ASTAT[ac0]";
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else if (p == &ASTATREG (ac0_copy))
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return "ASTAT[ac0_copy]";
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else if (p == &ASTATREG (vs))
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return "ASTAT[vs]";
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else
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{
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/* Worry about this when we start to STORE() it. */
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