b2e224354b
Using operator= is not quite sound in presence of destructors and operator overloading. It's perfectly fine to assume that the left-hand-side of an operator= expression is valid memory, however we're using uninitialized memory here, that may not be the case. Use placement new to properly construct tagged unions. I don't need this with any urgency, but it's the right thing to do in presence of complex types, and the current code seems a bomb waiting to explode :)
43 lines
726 B
C++
43 lines
726 B
C++
#include <cstdarg>
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#include <cstdint>
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#include <cstdlib>
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#include <new>
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using A = void(*)();
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using B = void(*)();
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using C = bool(*)(int32_t, int32_t);
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using D = bool(*(*)(int32_t))(float);
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using E = const int32_t(*(*)())[16];
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using F = const int32_t*;
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using G = const int32_t*const *;
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using H = int32_t*const *;
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using I = const int32_t(*)[16];
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using J = double(**)(float);
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using K = int32_t[16];
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using L = const int32_t*[16];
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using M = bool(*[16])(int32_t, int32_t);
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using N = void(*[16])(int32_t, int32_t);
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using P = void(*)(int32_t named1st, bool, bool named3rd, int32_t _);
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extern "C" {
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void (*O())();
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void root(A a, B b, C c, D d, E e, F f, G g, H h, I i, J j, K k, L l, M m, N n, P p);
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} // extern "C"
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