From 8b1654a2c5d925f3ace2f2021bc7defef0fe3a8e Mon Sep 17 00:00:00 2001 From: ozkl Date: Sun, 23 Apr 2023 20:14:15 +0300 Subject: [PATCH] Update README.md --- README.md | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 01b6e0e..dabfaba 100644 --- a/README.md +++ b/README.md @@ -45,7 +45,14 @@ int main(int argc, char **argv) Sound is much harder to implement! If you need sound, take a look at SDL port. It fully supports sound and music! Where to start? Define FEATURE_SOUND, assign DG_sound_module and DG_music_module. # platforms -Ported platforms include Windows, X11, SDL, Soso. Just look at (doomgeneric_win.c or doomgeneric_xlib.c). +Ported platforms include Windows, X11, SDL, emscripten. Just look at (doomgeneric_win.c, doomgeneric_xlib.c, doomgeneric_sdl.c). +Makefiles provided for each platform. + +## emscripten +You can try it directly here: +https://ozkl.github.io/doomgeneric/ + +emscripten port is based on SDL port, so it supports sound and music! For music, timidity backend is used. ## Windows ![Windows](screenshots/windows.png)