[multiple changes]
2005-04-25 Jeroen Frijters <jeroen@frijters.net> * java/awt/GraphicsEnvironment.java (localGraphicsEnvironment): New field. (getLocalGraphicsEnvironment): Added support for java.awt.graphicsenv property. (isHeadless): Added support for java.awt.headless property. (isHeadlessInstance): Call headless(). 2005-04-25 Roman Kennke <roman@kennke.org> * gnu/java/awt/peer/gtk/GdkScreenGraphicsDevice.java (getDisplayMode): Added. Returns the current display mode. (isFullScreenSupported): Added. * java/awt/GraphicsDevice.java (setFullScreenWindow): Implemented a primitive fullscreen mode. This resizes and relocates the fullscreen window so that it uses the whole screen. This is not a fully accelerated fullscreen exclusive mode. From-SVN: r98740
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@@ -64,6 +64,12 @@ public abstract class GraphicsDevice
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/** The current full-screen window, or null if there is none. */
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private Window full_screen;
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/**
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* The bounds of the fullscreen window before it has been switched to full
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* screen.
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*/
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private Rectangle fullScreenOldBounds;
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/** The current display mode, or null if unknown. */
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private DisplayMode mode;
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@@ -151,9 +157,9 @@ public abstract class GraphicsDevice
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* </ul><br>
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* If <code>isFullScreenSupported()</code> returns false, full-screen
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* exclusive mode is simulated by resizing the window to the size of the
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* screen and positioning it at (0,0).
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*
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* XXX Not yet implemented in Classpath.
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* screen and positioning it at (0,0). This is also what this method does.
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* If a device supports real fullscreen mode then it should override this
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* method as well as #isFullScreenSupported and #getFullScreenWindow.
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*
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* @param w the window to toggle
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* @see #isFullScreenSupported()
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@@ -164,11 +170,24 @@ public abstract class GraphicsDevice
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*/
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public synchronized void setFullScreenWindow(Window w)
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{
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// Restore the previous window to normal mode and release the reference.
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if (full_screen != null)
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; // XXX Restore the previous window to normal mode.
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full_screen = w;
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// XXX If w != null, make it full-screen.
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throw new Error("not implemented");
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{
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full_screen.setBounds(fullScreenOldBounds);
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}
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full_screen = null;
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// If w != null, make it full-screen.
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if (w != null)
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{
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fullScreenOldBounds = w.getBounds();
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full_screen = w;
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DisplayMode dMode = getDisplayMode();
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full_screen.setBounds(0, 0, dMode.getWidth(), dMode.getHeight());
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full_screen.requestFocus();
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full_screen.setLocationRelativeTo(null);
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}
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}
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/**
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@@ -1,5 +1,5 @@
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/* GraphicsEnvironment.java -- information about the graphics environment
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Copyright (C) 2002, 2004 Free Software Foundation, Inc.
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Copyright (C) 2002, 2004, 2005 Free Software Foundation, Inc.
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This file is part of GNU Classpath.
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@@ -39,7 +39,7 @@ exception statement from your version. */
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package java.awt;
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import gnu.java.awt.ClasspathToolkit;
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import gnu.classpath.SystemProperties;
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import java.awt.image.BufferedImage;
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import java.util.Locale;
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@@ -56,6 +56,8 @@ import java.util.Locale;
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*/
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public abstract class GraphicsEnvironment
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{
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private static GraphicsEnvironment localGraphicsEnvironment;
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/**
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* The environment must be obtained from a factory or query method, hence
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* this constructor is protected.
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@@ -65,16 +67,43 @@ public abstract class GraphicsEnvironment
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}
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/**
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* Returns the local graphics environment.
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* Returns the local graphics environment. If the java.awt.graphicsenv
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* system property is set, it instantiates the specified class,
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* otherwise it assume that the awt toolkit is a ClasspathToolkit
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* and delegates to it to create the instance.
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*
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* XXX Not implemented in Classpath yet.
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* @return the local environment
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*/
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public static GraphicsEnvironment getLocalGraphicsEnvironment()
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{
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ClasspathToolkit tk;
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tk = ((ClasspathToolkit) Toolkit.getDefaultToolkit ());
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return tk.getLocalGraphicsEnvironment ();
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if (localGraphicsEnvironment != null)
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return localGraphicsEnvironment;
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String graphicsenv = SystemProperties.getProperty("java.awt.graphicsenv",
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null);
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if (graphicsenv != null)
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{
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try
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{
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// We intentionally use the bootstrap class loader.
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localGraphicsEnvironment = (GraphicsEnvironment)
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Class.forName(graphicsenv).newInstance();
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return localGraphicsEnvironment;
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}
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catch (Exception x)
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{
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throw (InternalError)
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new InternalError("Unable to instantiate java.awt.graphicsenv")
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.initCause(x);
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}
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}
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else
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{
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ClasspathToolkit tk;
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tk = ((ClasspathToolkit) Toolkit.getDefaultToolkit());
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localGraphicsEnvironment = tk.getLocalGraphicsEnvironment();
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return localGraphicsEnvironment;
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}
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}
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/**
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@@ -83,7 +112,8 @@ public abstract class GraphicsEnvironment
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* Windows Toolkit (java.awt) throw a {@link HeadlessException} if this
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* returns true.
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*
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* XXX For now, Classpath assumes that it is never headless.
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* This method returns true if the java.awt.headless property is set
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* to "true".
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*
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* @return true if the environment is headless, meaning that graphics are
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* unsupported
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@@ -91,16 +121,16 @@ public abstract class GraphicsEnvironment
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*/
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public static boolean isHeadless()
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{
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// XXX Should be: getLocalGraphicsEnvironment().isHeadlessInstance();
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return false;
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String headless = SystemProperties.getProperty("java.awt.headless", null);
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return "true".equalsIgnoreCase(headless);
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}
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/**
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* Check if the given environment is headless, meaning that it does not
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* support a display, keyboard, or mouse. Many methods in the Abstract
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* Windows Toolkit (java.awt) throw a {@link HeadlessException} if this
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* returns true. This default implementation returns false, so subclasses
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* need only override it if they are headless.
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* returns true. This default implementation returns isHeadless(), so
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* subclasses need only override it if they differ.
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*
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* @return true if the environment is headless, meaning that graphics are
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* unsupported
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@@ -108,7 +138,7 @@ public abstract class GraphicsEnvironment
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*/
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public boolean isHeadlessInstance()
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{
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return false;
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return isHeadless();
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}
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/**
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