Michael Kruse 30e983c40c
[lld] Revise IDE folder structure (#89747)
Update the folder titles for targets in the monorepository that have not
seen taken care of for some time. These are the folders that targets are
organized in Visual Studio and XCode
(`set_property(TARGET <target> PROPERTY FOLDER "<title>")`)
when using the respective CMake's IDE generator.

 * Ensure that every target is in a folder
 * Use a folder hierarchy with each LLVM subproject as a top-level folder
 * Use consistent folder names between subprojects
 * When using target-creating functions from AddLLVM.cmake, automatically
deduce the folder. This reduces the number of
`set_property`/`set_target_property`, but are still necessary when
`add_custom_target`, `add_executable`, `add_library`, etc. are used. A
LLVM_SUBPROJECT_TITLE definition is used for that in each subproject's
root CMakeLists.txt.
2024-06-04 01:31:36 +02:00

The LLVM Compiler Infrastructure

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Welcome to the LLVM project!

This repository contains the source code for LLVM, a toolkit for the construction of highly optimized compilers, optimizers, and run-time environments.

The LLVM project has multiple components. The core of the project is itself called "LLVM". This contains all of the tools, libraries, and header files needed to process intermediate representations and convert them into object files. Tools include an assembler, disassembler, bitcode analyzer, and bitcode optimizer.

C-like languages use the Clang frontend. This component compiles C, C++, Objective-C, and Objective-C++ code into LLVM bitcode -- and from there into object files, using LLVM.

Other components include: the libc++ C++ standard library, the LLD linker, and more.

Getting the Source Code and Building LLVM

Consult the Getting Started with LLVM page for information on building and running LLVM.

For information on how to contribute to the LLVM project, please take a look at the Contributing to LLVM guide.

Getting in touch

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