llvm-project/llvm/lib/CodeGen/AssignmentTrackingAnalysis.cpp
2024-06-13 20:20:27 +01:00

2854 lines
113 KiB
C++
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

//===-- AssignmentTrackingAnalysis.cpp ------------------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include "llvm/CodeGen/AssignmentTrackingAnalysis.h"
#include "LiveDebugValues/LiveDebugValues.h"
#include "llvm/ADT/BitVector.h"
#include "llvm/ADT/DenseMapInfo.h"
#include "llvm/ADT/IntervalMap.h"
#include "llvm/ADT/PostOrderIterator.h"
#include "llvm/ADT/STLExtras.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/ADT/UniqueVector.h"
#include "llvm/BinaryFormat/Dwarf.h"
#include "llvm/IR/BasicBlock.h"
#include "llvm/IR/DataLayout.h"
#include "llvm/IR/DebugInfo.h"
#include "llvm/IR/DebugProgramInstruction.h"
#include "llvm/IR/Function.h"
#include "llvm/IR/Instruction.h"
#include "llvm/IR/IntrinsicInst.h"
#include "llvm/IR/PassManager.h"
#include "llvm/IR/PrintPasses.h"
#include "llvm/InitializePasses.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/ErrorHandling.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/Transforms/Utils/BasicBlockUtils.h"
#include <assert.h>
#include <cstdint>
#include <optional>
#include <queue>
#include <sstream>
#include <unordered_map>
using namespace llvm;
#define DEBUG_TYPE "debug-ata"
STATISTIC(NumDefsScanned, "Number of dbg locs that get scanned for removal");
STATISTIC(NumDefsRemoved, "Number of dbg locs removed");
STATISTIC(NumWedgesScanned, "Number of dbg wedges scanned");
STATISTIC(NumWedgesChanged, "Number of dbg wedges changed");
static cl::opt<unsigned>
MaxNumBlocks("debug-ata-max-blocks", cl::init(10000),
cl::desc("Maximum num basic blocks before debug info dropped"),
cl::Hidden);
/// Option for debugging the pass, determines if the memory location fragment
/// filling happens after generating the variable locations.
static cl::opt<bool> EnableMemLocFragFill("mem-loc-frag-fill", cl::init(true),
cl::Hidden);
/// Print the results of the analysis. Respects -filter-print-funcs.
static cl::opt<bool> PrintResults("print-debug-ata", cl::init(false),
cl::Hidden);
/// Coalesce adjacent dbg locs describing memory locations that have contiguous
/// fragments. This reduces the cost of LiveDebugValues which does SSA
/// construction for each explicitly stated variable fragment.
static cl::opt<cl::boolOrDefault>
CoalesceAdjacentFragmentsOpt("debug-ata-coalesce-frags", cl::Hidden);
// Implicit conversions are disabled for enum class types, so unfortunately we
// need to create a DenseMapInfo wrapper around the specified underlying type.
template <> struct llvm::DenseMapInfo<VariableID> {
using Wrapped = DenseMapInfo<unsigned>;
static inline VariableID getEmptyKey() {
return static_cast<VariableID>(Wrapped::getEmptyKey());
}
static inline VariableID getTombstoneKey() {
return static_cast<VariableID>(Wrapped::getTombstoneKey());
}
static unsigned getHashValue(const VariableID &Val) {
return Wrapped::getHashValue(static_cast<unsigned>(Val));
}
static bool isEqual(const VariableID &LHS, const VariableID &RHS) {
return LHS == RHS;
}
};
using VarLocInsertPt = PointerUnion<const Instruction *, const DbgRecord *>;
namespace std {
template <> struct hash<VarLocInsertPt> {
using argument_type = VarLocInsertPt;
using result_type = std::size_t;
result_type operator()(const argument_type &Arg) const {
return std::hash<void *>()(Arg.getOpaqueValue());
}
};
} // namespace std
/// Helper class to build FunctionVarLocs, since that class isn't easy to
/// modify. TODO: There's not a great deal of value in the split, it could be
/// worth merging the two classes.
class FunctionVarLocsBuilder {
friend FunctionVarLocs;
UniqueVector<DebugVariable> Variables;
// Use an unordered_map so we don't invalidate iterators after
// insert/modifications.
std::unordered_map<VarLocInsertPt, SmallVector<VarLocInfo>> VarLocsBeforeInst;
SmallVector<VarLocInfo> SingleLocVars;
public:
unsigned getNumVariables() const { return Variables.size(); }
/// Find or insert \p V and return the ID.
VariableID insertVariable(DebugVariable V) {
return static_cast<VariableID>(Variables.insert(V));
}
/// Get a variable from its \p ID.
const DebugVariable &getVariable(VariableID ID) const {
return Variables[static_cast<unsigned>(ID)];
}
/// Return ptr to wedge of defs or nullptr if no defs come just before /p
/// Before.
const SmallVectorImpl<VarLocInfo> *getWedge(VarLocInsertPt Before) const {
auto R = VarLocsBeforeInst.find(Before);
if (R == VarLocsBeforeInst.end())
return nullptr;
return &R->second;
}
/// Replace the defs that come just before /p Before with /p Wedge.
void setWedge(VarLocInsertPt Before, SmallVector<VarLocInfo> &&Wedge) {
VarLocsBeforeInst[Before] = std::move(Wedge);
}
/// Add a def for a variable that is valid for its lifetime.
void addSingleLocVar(DebugVariable Var, DIExpression *Expr, DebugLoc DL,
RawLocationWrapper R) {
VarLocInfo VarLoc;
VarLoc.VariableID = insertVariable(Var);
VarLoc.Expr = Expr;
VarLoc.DL = DL;
VarLoc.Values = R;
SingleLocVars.emplace_back(VarLoc);
}
/// Add a def to the wedge of defs just before /p Before.
void addVarLoc(VarLocInsertPt Before, DebugVariable Var, DIExpression *Expr,
DebugLoc DL, RawLocationWrapper R) {
VarLocInfo VarLoc;
VarLoc.VariableID = insertVariable(Var);
VarLoc.Expr = Expr;
VarLoc.DL = DL;
VarLoc.Values = R;
VarLocsBeforeInst[Before].emplace_back(VarLoc);
}
};
void FunctionVarLocs::print(raw_ostream &OS, const Function &Fn) const {
// Print the variable table first. TODO: Sorting by variable could make the
// output more stable?
unsigned Counter = -1;
OS << "=== Variables ===\n";
for (const DebugVariable &V : Variables) {
++Counter;
// Skip first entry because it is a dummy entry.
if (Counter == 0) {
continue;
}
OS << "[" << Counter << "] " << V.getVariable()->getName();
if (auto F = V.getFragment())
OS << " bits [" << F->OffsetInBits << ", "
<< F->OffsetInBits + F->SizeInBits << ")";
if (const auto *IA = V.getInlinedAt())
OS << " inlined-at " << *IA;
OS << "\n";
}
auto PrintLoc = [&OS](const VarLocInfo &Loc) {
OS << "DEF Var=[" << (unsigned)Loc.VariableID << "]"
<< " Expr=" << *Loc.Expr << " Values=(";
for (auto *Op : Loc.Values.location_ops()) {
errs() << Op->getName() << " ";
}
errs() << ")\n";
};
// Print the single location variables.
OS << "=== Single location vars ===\n";
for (auto It = single_locs_begin(), End = single_locs_end(); It != End;
++It) {
PrintLoc(*It);
}
// Print the non-single-location defs in line with IR.
OS << "=== In-line variable defs ===";
for (const BasicBlock &BB : Fn) {
OS << "\n" << BB.getName() << ":\n";
for (const Instruction &I : BB) {
for (auto It = locs_begin(&I), End = locs_end(&I); It != End; ++It) {
PrintLoc(*It);
}
OS << I << "\n";
}
}
}
void FunctionVarLocs::init(FunctionVarLocsBuilder &Builder) {
// Add the single-location variables first.
for (const auto &VarLoc : Builder.SingleLocVars)
VarLocRecords.emplace_back(VarLoc);
// Mark the end of the section.
SingleVarLocEnd = VarLocRecords.size();
// Insert a contiguous block of VarLocInfos for each instruction, mapping it
// to the start and end position in the vector with VarLocsBeforeInst. This
// block includes VarLocs for any DbgVariableRecords attached to that
// instruction.
for (auto &P : Builder.VarLocsBeforeInst) {
// Process VarLocs attached to a DbgRecord alongside their marker
// Instruction.
if (isa<const DbgRecord *>(P.first))
continue;
const Instruction *I = cast<const Instruction *>(P.first);
unsigned BlockStart = VarLocRecords.size();
// Any VarLocInfos attached to a DbgRecord should now be remapped to their
// marker Instruction, in order of DbgRecord appearance and prior to any
// VarLocInfos attached directly to that instruction.
for (const DbgVariableRecord &DVR : filterDbgVars(I->getDbgRecordRange())) {
// Even though DVR defines a variable location, VarLocsBeforeInst can
// still be empty if that VarLoc was redundant.
if (!Builder.VarLocsBeforeInst.count(&DVR))
continue;
for (const VarLocInfo &VarLoc : Builder.VarLocsBeforeInst[&DVR])
VarLocRecords.emplace_back(VarLoc);
}
for (const VarLocInfo &VarLoc : P.second)
VarLocRecords.emplace_back(VarLoc);
unsigned BlockEnd = VarLocRecords.size();
// Record the start and end indices.
if (BlockEnd != BlockStart)
VarLocsBeforeInst[I] = {BlockStart, BlockEnd};
}
// Copy the Variables vector from the builder's UniqueVector.
assert(Variables.empty() && "Expect clear before init");
// UniqueVectors IDs are one-based (which means the VarLocInfo VarID values
// are one-based) so reserve an extra and insert a dummy.
Variables.reserve(Builder.Variables.size() + 1);
Variables.push_back(DebugVariable(nullptr, std::nullopt, nullptr));
Variables.append(Builder.Variables.begin(), Builder.Variables.end());
}
void FunctionVarLocs::clear() {
Variables.clear();
VarLocRecords.clear();
VarLocsBeforeInst.clear();
SingleVarLocEnd = 0;
}
/// Walk backwards along constant GEPs and bitcasts to the base storage from \p
/// Start as far as possible. Prepend \Expression with the offset and append it
/// with a DW_OP_deref that haes been implicit until now. Returns the walked-to
/// value and modified expression.
static std::pair<Value *, DIExpression *>
walkToAllocaAndPrependOffsetDeref(const DataLayout &DL, Value *Start,
DIExpression *Expression) {
APInt OffsetInBytes(DL.getTypeSizeInBits(Start->getType()), false);
Value *End =
Start->stripAndAccumulateInBoundsConstantOffsets(DL, OffsetInBytes);
SmallVector<uint64_t, 3> Ops;
if (OffsetInBytes.getBoolValue()) {
Ops = {dwarf::DW_OP_plus_uconst, OffsetInBytes.getZExtValue()};
Expression = DIExpression::prependOpcodes(
Expression, Ops, /*StackValue=*/false, /*EntryValue=*/false);
}
Expression = DIExpression::append(Expression, {dwarf::DW_OP_deref});
return {End, Expression};
}
/// Extract the offset used in \p DIExpr. Returns std::nullopt if the expression
/// doesn't explicitly describe a memory location with DW_OP_deref or if the
/// expression is too complex to interpret.
static std::optional<int64_t>
getDerefOffsetInBytes(const DIExpression *DIExpr) {
int64_t Offset = 0;
const unsigned NumElements = DIExpr->getNumElements();
const auto Elements = DIExpr->getElements();
unsigned ExpectedDerefIdx = 0;
// Extract the offset.
if (NumElements > 2 && Elements[0] == dwarf::DW_OP_plus_uconst) {
Offset = Elements[1];
ExpectedDerefIdx = 2;
} else if (NumElements > 3 && Elements[0] == dwarf::DW_OP_constu) {
ExpectedDerefIdx = 3;
if (Elements[2] == dwarf::DW_OP_plus)
Offset = Elements[1];
else if (Elements[2] == dwarf::DW_OP_minus)
Offset = -Elements[1];
else
return std::nullopt;
}
// If that's all there is it means there's no deref.
if (ExpectedDerefIdx >= NumElements)
return std::nullopt;
// Check the next element is DW_OP_deref - otherwise this is too complex or
// isn't a deref expression.
if (Elements[ExpectedDerefIdx] != dwarf::DW_OP_deref)
return std::nullopt;
// Check the final operation is either the DW_OP_deref or is a fragment.
if (NumElements == ExpectedDerefIdx + 1)
return Offset; // Ends with deref.
unsigned ExpectedFragFirstIdx = ExpectedDerefIdx + 1;
unsigned ExpectedFragFinalIdx = ExpectedFragFirstIdx + 2;
if (NumElements == ExpectedFragFinalIdx + 1 &&
Elements[ExpectedFragFirstIdx] == dwarf::DW_OP_LLVM_fragment)
return Offset; // Ends with deref + fragment.
// Don't bother trying to interpret anything more complex.
return std::nullopt;
}
/// A whole (unfragmented) source variable.
using DebugAggregate = std::pair<const DILocalVariable *, const DILocation *>;
static DebugAggregate getAggregate(const DbgVariableIntrinsic *DII) {
return DebugAggregate(DII->getVariable(), DII->getDebugLoc().getInlinedAt());
}
static DebugAggregate getAggregate(const DebugVariable &Var) {
return DebugAggregate(Var.getVariable(), Var.getInlinedAt());
}
static bool shouldCoalesceFragments(Function &F) {
// Enabling fragment coalescing reduces compiler run time when instruction
// referencing is enabled. However, it may cause LiveDebugVariables to create
// incorrect locations. Since instruction-referencing mode effectively
// bypasses LiveDebugVariables we only enable coalescing if the cl::opt flag
// has not been explicitly set and instruction-referencing is turned on.
switch (CoalesceAdjacentFragmentsOpt) {
case cl::boolOrDefault::BOU_UNSET:
return debuginfoShouldUseDebugInstrRef(
Triple(F.getParent()->getTargetTriple()));
case cl::boolOrDefault::BOU_TRUE:
return true;
case cl::boolOrDefault::BOU_FALSE:
return false;
}
llvm_unreachable("Unknown boolOrDefault value");
}
namespace {
/// In dwarf emission, the following sequence
/// 1. dbg.value ... Fragment(0, 64)
/// 2. dbg.value ... Fragment(0, 32)
/// effectively sets Fragment(32, 32) to undef (each def sets all bits not in
/// the intersection of the fragments to having "no location"). This makes
/// sense for implicit location values because splitting the computed values
/// could be troublesome, and is probably quite uncommon. When we convert
/// dbg.assigns to dbg.value+deref this kind of thing is common, and describing
/// a location (memory) rather than a value means we don't need to worry about
/// splitting any values, so we try to recover the rest of the fragment
/// location here.
/// This class performs a(nother) dataflow analysis over the function, adding
/// variable locations so that any bits of a variable with a memory location
/// have that location explicitly reinstated at each subsequent variable
/// location definition that that doesn't overwrite those bits. i.e. after a
/// variable location def, insert new defs for the memory location with
/// fragments for the difference of "all bits currently in memory" and "the
/// fragment of the second def".
class MemLocFragmentFill {
Function &Fn;
FunctionVarLocsBuilder *FnVarLocs;
const DenseSet<DebugAggregate> *VarsWithStackSlot;
bool CoalesceAdjacentFragments;
// 0 = no memory location.
using BaseAddress = unsigned;
using OffsetInBitsTy = unsigned;
using FragTraits = IntervalMapHalfOpenInfo<OffsetInBitsTy>;
using FragsInMemMap = IntervalMap<
OffsetInBitsTy, BaseAddress,
IntervalMapImpl::NodeSizer<OffsetInBitsTy, BaseAddress>::LeafSize,
FragTraits>;
FragsInMemMap::Allocator IntervalMapAlloc;
using VarFragMap = DenseMap<unsigned, FragsInMemMap>;
/// IDs for memory location base addresses in maps. Use 0 to indicate that
/// there's no memory location.
UniqueVector<RawLocationWrapper> Bases;
UniqueVector<DebugAggregate> Aggregates;
DenseMap<const BasicBlock *, VarFragMap> LiveIn;
DenseMap<const BasicBlock *, VarFragMap> LiveOut;
struct FragMemLoc {
unsigned Var;
unsigned Base;
unsigned OffsetInBits;
unsigned SizeInBits;
DebugLoc DL;
};
using InsertMap = MapVector<VarLocInsertPt, SmallVector<FragMemLoc>>;
/// BBInsertBeforeMap holds a description for the set of location defs to be
/// inserted after the analysis is complete. It is updated during the dataflow
/// and the entry for a block is CLEARED each time it is (re-)visited. After
/// the dataflow is complete, each block entry will contain the set of defs
/// calculated during the final (fixed-point) iteration.
DenseMap<const BasicBlock *, InsertMap> BBInsertBeforeMap;
static bool intervalMapsAreEqual(const FragsInMemMap &A,
const FragsInMemMap &B) {
auto AIt = A.begin(), AEnd = A.end();
auto BIt = B.begin(), BEnd = B.end();
for (; AIt != AEnd; ++AIt, ++BIt) {
if (BIt == BEnd)
return false; // B has fewer elements than A.
if (AIt.start() != BIt.start() || AIt.stop() != BIt.stop())
return false; // Interval is different.
if (*AIt != *BIt)
return false; // Value at interval is different.
}
// AIt == AEnd. Check BIt is also now at end.
return BIt == BEnd;
}
static bool varFragMapsAreEqual(const VarFragMap &A, const VarFragMap &B) {
if (A.size() != B.size())
return false;
for (const auto &APair : A) {
auto BIt = B.find(APair.first);
if (BIt == B.end())
return false;
if (!intervalMapsAreEqual(APair.second, BIt->second))
return false;
}
return true;
}
/// Return a string for the value that \p BaseID represents.
std::string toString(unsigned BaseID) {
if (BaseID)
return Bases[BaseID].getVariableLocationOp(0)->getName().str();
else
return "None";
}
/// Format string describing an FragsInMemMap (IntervalMap) interval.
std::string toString(FragsInMemMap::const_iterator It, bool Newline = true) {
std::string String;
std::stringstream S(String);
if (It.valid()) {
S << "[" << It.start() << ", " << It.stop()
<< "): " << toString(It.value());
} else {
S << "invalid iterator (end)";
}
if (Newline)
S << "\n";
return S.str();
};
FragsInMemMap meetFragments(const FragsInMemMap &A, const FragsInMemMap &B) {
FragsInMemMap Result(IntervalMapAlloc);
for (auto AIt = A.begin(), AEnd = A.end(); AIt != AEnd; ++AIt) {
LLVM_DEBUG(dbgs() << "a " << toString(AIt));
// This is basically copied from process() and inverted (process is
// performing something like a union whereas this is more of an
// intersect).
// There's no work to do if interval `a` overlaps no fragments in map `B`.
if (!B.overlaps(AIt.start(), AIt.stop()))
continue;
// Does StartBit intersect an existing fragment?
auto FirstOverlap = B.find(AIt.start());
assert(FirstOverlap != B.end());
bool IntersectStart = FirstOverlap.start() < AIt.start();
LLVM_DEBUG(dbgs() << "- FirstOverlap " << toString(FirstOverlap, false)
<< ", IntersectStart: " << IntersectStart << "\n");
// Does EndBit intersect an existing fragment?
auto LastOverlap = B.find(AIt.stop());
bool IntersectEnd =
LastOverlap != B.end() && LastOverlap.start() < AIt.stop();
LLVM_DEBUG(dbgs() << "- LastOverlap " << toString(LastOverlap, false)
<< ", IntersectEnd: " << IntersectEnd << "\n");
// Check if both ends of `a` intersect the same interval `b`.
if (IntersectStart && IntersectEnd && FirstOverlap == LastOverlap) {
// Insert `a` (`a` is contained in `b`) if the values match.
// [ a ]
// [ - b - ]
// -
// [ r ]
LLVM_DEBUG(dbgs() << "- a is contained within "
<< toString(FirstOverlap));
if (*AIt && *AIt == *FirstOverlap)
Result.insert(AIt.start(), AIt.stop(), *AIt);
} else {
// There's an overlap but `a` is not fully contained within
// `b`. Shorten any end-point intersections.
// [ - a - ]
// [ - b - ]
// -
// [ r ]
auto Next = FirstOverlap;
if (IntersectStart) {
LLVM_DEBUG(dbgs() << "- insert intersection of a and "
<< toString(FirstOverlap));
if (*AIt && *AIt == *FirstOverlap)
Result.insert(AIt.start(), FirstOverlap.stop(), *AIt);
++Next;
}
// [ - a - ]
// [ - b - ]
// -
// [ r ]
if (IntersectEnd) {
LLVM_DEBUG(dbgs() << "- insert intersection of a and "
<< toString(LastOverlap));
if (*AIt && *AIt == *LastOverlap)
Result.insert(LastOverlap.start(), AIt.stop(), *AIt);
}
// Insert all intervals in map `B` that are contained within interval
// `a` where the values match.
// [ - - a - - ]
// [ b1 ] [ b2 ]
// -
// [ r1 ] [ r2 ]
while (Next != B.end() && Next.start() < AIt.stop() &&
Next.stop() <= AIt.stop()) {
LLVM_DEBUG(dbgs()
<< "- insert intersection of a and " << toString(Next));
if (*AIt && *AIt == *Next)
Result.insert(Next.start(), Next.stop(), *Next);
++Next;
}
}
}
return Result;
}
/// Meet \p A and \p B, storing the result in \p A.
void meetVars(VarFragMap &A, const VarFragMap &B) {
// Meet A and B.
//
// Result = meet(a, b) for a in A, b in B where Var(a) == Var(b)
for (auto It = A.begin(), End = A.end(); It != End; ++It) {
unsigned AVar = It->first;
FragsInMemMap &AFrags = It->second;
auto BIt = B.find(AVar);
if (BIt == B.end()) {
A.erase(It);
continue; // Var has no bits defined in B.
}
LLVM_DEBUG(dbgs() << "meet fragment maps for "
<< Aggregates[AVar].first->getName() << "\n");
AFrags = meetFragments(AFrags, BIt->second);
}
}
bool meet(const BasicBlock &BB,
const SmallPtrSet<BasicBlock *, 16> &Visited) {
LLVM_DEBUG(dbgs() << "meet block info from preds of " << BB.getName()
<< "\n");
VarFragMap BBLiveIn;
bool FirstMeet = true;
// LiveIn locs for BB is the meet of the already-processed preds' LiveOut
// locs.
for (auto I = pred_begin(&BB), E = pred_end(&BB); I != E; I++) {
// Ignore preds that haven't been processed yet. This is essentially the
// same as initialising all variables to implicit top value () which is
// the identity value for the meet operation.
const BasicBlock *Pred = *I;
if (!Visited.count(Pred))
continue;
auto PredLiveOut = LiveOut.find(Pred);
assert(PredLiveOut != LiveOut.end());
if (FirstMeet) {
LLVM_DEBUG(dbgs() << "BBLiveIn = " << Pred->getName() << "\n");
BBLiveIn = PredLiveOut->second;
FirstMeet = false;
} else {
LLVM_DEBUG(dbgs() << "BBLiveIn = meet BBLiveIn, " << Pred->getName()
<< "\n");
meetVars(BBLiveIn, PredLiveOut->second);
}
// An empty set is ⊥ for the intersect-like meet operation. If we've
// already got ⊥ there's no need to run the code - we know the result is
// ⊥ since `meet(a, ⊥) = ⊥`.
if (BBLiveIn.size() == 0)
break;
}
auto CurrentLiveInEntry = LiveIn.find(&BB);
// If there's no LiveIn entry for the block yet, add it.
if (CurrentLiveInEntry == LiveIn.end()) {
LLVM_DEBUG(dbgs() << "change=true (first) on meet on " << BB.getName()
<< "\n");
LiveIn[&BB] = std::move(BBLiveIn);
return /*Changed=*/true;
}
// If the LiveIn set has changed (expensive check) update it and return
// true.
if (!varFragMapsAreEqual(BBLiveIn, CurrentLiveInEntry->second)) {
LLVM_DEBUG(dbgs() << "change=true on meet on " << BB.getName() << "\n");
CurrentLiveInEntry->second = std::move(BBLiveIn);
return /*Changed=*/true;
}
LLVM_DEBUG(dbgs() << "change=false on meet on " << BB.getName() << "\n");
return /*Changed=*/false;
}
void insertMemLoc(BasicBlock &BB, VarLocInsertPt Before, unsigned Var,
unsigned StartBit, unsigned EndBit, unsigned Base,
DebugLoc DL) {
assert(StartBit < EndBit && "Cannot create fragment of size <= 0");
if (!Base)
return;
FragMemLoc Loc;
Loc.Var = Var;
Loc.OffsetInBits = StartBit;
Loc.SizeInBits = EndBit - StartBit;
assert(Base && "Expected a non-zero ID for Base address");
Loc.Base = Base;
Loc.DL = DL;
BBInsertBeforeMap[&BB][Before].push_back(Loc);
LLVM_DEBUG(dbgs() << "Add mem def for " << Aggregates[Var].first->getName()
<< " bits [" << StartBit << ", " << EndBit << ")\n");
}
/// Inserts a new dbg def if the interval found when looking up \p StartBit
/// in \p FragMap starts before \p StartBit or ends after \p EndBit (which
/// indicates - assuming StartBit->EndBit has just been inserted - that the
/// slice has been coalesced in the map).
void coalesceFragments(BasicBlock &BB, VarLocInsertPt Before, unsigned Var,
unsigned StartBit, unsigned EndBit, unsigned Base,
DebugLoc DL, const FragsInMemMap &FragMap) {
if (!CoalesceAdjacentFragments)
return;
// We've inserted the location into the map. The map will have coalesced
// adjacent intervals (variable fragments) that describe the same memory
// location. Use this knowledge to insert a debug location that describes
// that coalesced fragment. This may eclipse other locs we've just
// inserted. This is okay as redundant locs will be cleaned up later.
auto CoalescedFrag = FragMap.find(StartBit);
// Bail if no coalescing has taken place.
if (CoalescedFrag.start() == StartBit && CoalescedFrag.stop() == EndBit)
return;
LLVM_DEBUG(dbgs() << "- Insert loc for bits " << CoalescedFrag.start()
<< " to " << CoalescedFrag.stop() << "\n");
insertMemLoc(BB, Before, Var, CoalescedFrag.start(), CoalescedFrag.stop(),
Base, DL);
}
void addDef(const VarLocInfo &VarLoc, VarLocInsertPt Before, BasicBlock &BB,
VarFragMap &LiveSet) {
DebugVariable DbgVar = FnVarLocs->getVariable(VarLoc.VariableID);
if (skipVariable(DbgVar.getVariable()))
return;
// Don't bother doing anything for this variables if we know it's fully
// promoted. We're only interested in variables that (sometimes) live on
// the stack here.
if (!VarsWithStackSlot->count(getAggregate(DbgVar)))
return;
unsigned Var = Aggregates.insert(
DebugAggregate(DbgVar.getVariable(), VarLoc.DL.getInlinedAt()));
// [StartBit: EndBit) are the bits affected by this def.
const DIExpression *DIExpr = VarLoc.Expr;
unsigned StartBit;
unsigned EndBit;
if (auto Frag = DIExpr->getFragmentInfo()) {
StartBit = Frag->OffsetInBits;
EndBit = StartBit + Frag->SizeInBits;
} else {
assert(static_cast<bool>(DbgVar.getVariable()->getSizeInBits()));
StartBit = 0;
EndBit = *DbgVar.getVariable()->getSizeInBits();
}
// We will only fill fragments for simple memory-describing dbg.value
// intrinsics. If the fragment offset is the same as the offset from the
// base pointer, do The Thing, otherwise fall back to normal dbg.value
// behaviour. AssignmentTrackingLowering has generated DIExpressions
// written in terms of the base pointer.
// TODO: Remove this condition since the fragment offset doesn't always
// equal the offset from base pointer (e.g. for a SROA-split variable).
const auto DerefOffsetInBytes = getDerefOffsetInBytes(DIExpr);
const unsigned Base =
DerefOffsetInBytes && *DerefOffsetInBytes * 8 == StartBit
? Bases.insert(VarLoc.Values)
: 0;
LLVM_DEBUG(dbgs() << "DEF " << DbgVar.getVariable()->getName() << " ["
<< StartBit << ", " << EndBit << "): " << toString(Base)
<< "\n");
// First of all, any locs that use mem that are disrupted need reinstating.
// Unfortunately, IntervalMap doesn't let us insert intervals that overlap
// with existing intervals so this code involves a lot of fiddling around
// with intervals to do that manually.
auto FragIt = LiveSet.find(Var);
// Check if the variable does not exist in the map.
if (FragIt == LiveSet.end()) {
// Add this variable to the BB map.
auto P = LiveSet.try_emplace(Var, FragsInMemMap(IntervalMapAlloc));
assert(P.second && "Var already in map?");
// Add the interval to the fragment map.
P.first->second.insert(StartBit, EndBit, Base);
return;
}
// The variable has an entry in the map.
FragsInMemMap &FragMap = FragIt->second;
// First check the easy case: the new fragment `f` doesn't overlap with any
// intervals.
if (!FragMap.overlaps(StartBit, EndBit)) {
LLVM_DEBUG(dbgs() << "- No overlaps\n");
FragMap.insert(StartBit, EndBit, Base);
coalesceFragments(BB, Before, Var, StartBit, EndBit, Base, VarLoc.DL,
FragMap);
return;
}
// There is at least one overlap.
// Does StartBit intersect an existing fragment?
auto FirstOverlap = FragMap.find(StartBit);
assert(FirstOverlap != FragMap.end());
bool IntersectStart = FirstOverlap.start() < StartBit;
// Does EndBit intersect an existing fragment?
auto LastOverlap = FragMap.find(EndBit);
bool IntersectEnd = LastOverlap.valid() && LastOverlap.start() < EndBit;
// Check if both ends of `f` intersect the same interval `i`.
if (IntersectStart && IntersectEnd && FirstOverlap == LastOverlap) {
LLVM_DEBUG(dbgs() << "- Intersect single interval @ both ends\n");
// Shorten `i` so that there's space to insert `f`.
// [ f ]
// [ - i - ]
// +
// [ i ][ f ][ i ]
// Save values for use after inserting a new interval.
auto EndBitOfOverlap = FirstOverlap.stop();
unsigned OverlapValue = FirstOverlap.value();
// Shorten the overlapping interval.
FirstOverlap.setStop(StartBit);
insertMemLoc(BB, Before, Var, FirstOverlap.start(), StartBit,
OverlapValue, VarLoc.DL);
// Insert a new interval to represent the end part.
FragMap.insert(EndBit, EndBitOfOverlap, OverlapValue);
insertMemLoc(BB, Before, Var, EndBit, EndBitOfOverlap, OverlapValue,
VarLoc.DL);
// Insert the new (middle) fragment now there is space.
FragMap.insert(StartBit, EndBit, Base);
} else {
// There's an overlap but `f` may not be fully contained within
// `i`. Shorten any end-point intersections so that we can then
// insert `f`.
// [ - f - ]
// [ - i - ]
// | |
// [ i ]
// Shorten any end-point intersections.
if (IntersectStart) {
LLVM_DEBUG(dbgs() << "- Intersect interval at start\n");
// Split off at the intersection.
FirstOverlap.setStop(StartBit);
insertMemLoc(BB, Before, Var, FirstOverlap.start(), StartBit,
*FirstOverlap, VarLoc.DL);
}
// [ - f - ]
// [ - i - ]
// | |
// [ i ]
if (IntersectEnd) {
LLVM_DEBUG(dbgs() << "- Intersect interval at end\n");
// Split off at the intersection.
LastOverlap.setStart(EndBit);
insertMemLoc(BB, Before, Var, EndBit, LastOverlap.stop(), *LastOverlap,
VarLoc.DL);
}
LLVM_DEBUG(dbgs() << "- Erase intervals contained within\n");
// FirstOverlap and LastOverlap have been shortened such that they're
// no longer overlapping with [StartBit, EndBit). Delete any overlaps
// that remain (these will be fully contained within `f`).
// [ - f - ] }
// [ - i - ] } Intersection shortening that has happened above.
// | | }
// [ i ] }
// -----------------
// [i2 ] } Intervals fully contained within `f` get erased.
// -----------------
// [ - f - ][ i ] } Completed insertion.
auto It = FirstOverlap;
if (IntersectStart)
++It; // IntersectStart: first overlap has been shortened.
while (It.valid() && It.start() >= StartBit && It.stop() <= EndBit) {
LLVM_DEBUG(dbgs() << "- Erase " << toString(It));
It.erase(); // This increments It after removing the interval.
}
// We've dealt with all the overlaps now!
assert(!FragMap.overlaps(StartBit, EndBit));
LLVM_DEBUG(dbgs() << "- Insert DEF into now-empty space\n");
FragMap.insert(StartBit, EndBit, Base);
}
coalesceFragments(BB, Before, Var, StartBit, EndBit, Base, VarLoc.DL,
FragMap);
}
bool skipVariable(const DILocalVariable *V) { return !V->getSizeInBits(); }
void process(BasicBlock &BB, VarFragMap &LiveSet) {
BBInsertBeforeMap[&BB].clear();
for (auto &I : BB) {
for (DbgVariableRecord &DVR : filterDbgVars(I.getDbgRecordRange())) {
if (const auto *Locs = FnVarLocs->getWedge(&DVR)) {
for (const VarLocInfo &Loc : *Locs) {
addDef(Loc, &DVR, *I.getParent(), LiveSet);
}
}
}
if (const auto *Locs = FnVarLocs->getWedge(&I)) {
for (const VarLocInfo &Loc : *Locs) {
addDef(Loc, &I, *I.getParent(), LiveSet);
}
}
}
}
public:
MemLocFragmentFill(Function &Fn,
const DenseSet<DebugAggregate> *VarsWithStackSlot,
bool CoalesceAdjacentFragments)
: Fn(Fn), VarsWithStackSlot(VarsWithStackSlot),
CoalesceAdjacentFragments(CoalesceAdjacentFragments) {}
/// Add variable locations to \p FnVarLocs so that any bits of a variable
/// with a memory location have that location explicitly reinstated at each
/// subsequent variable location definition that that doesn't overwrite those
/// bits. i.e. after a variable location def, insert new defs for the memory
/// location with fragments for the difference of "all bits currently in
/// memory" and "the fragment of the second def". e.g.
///
/// Before:
///
/// var x bits 0 to 63: value in memory
/// more instructions
/// var x bits 0 to 31: value is %0
///
/// After:
///
/// var x bits 0 to 63: value in memory
/// more instructions
/// var x bits 0 to 31: value is %0
/// var x bits 32 to 61: value in memory ; <-- new loc def
///
void run(FunctionVarLocsBuilder *FnVarLocs) {
if (!EnableMemLocFragFill)
return;
this->FnVarLocs = FnVarLocs;
// Prepare for traversal.
//
ReversePostOrderTraversal<Function *> RPOT(&Fn);
std::priority_queue<unsigned int, std::vector<unsigned int>,
std::greater<unsigned int>>
Worklist;
std::priority_queue<unsigned int, std::vector<unsigned int>,
std::greater<unsigned int>>
Pending;
DenseMap<unsigned int, BasicBlock *> OrderToBB;
DenseMap<BasicBlock *, unsigned int> BBToOrder;
{ // Init OrderToBB and BBToOrder.
unsigned int RPONumber = 0;
for (auto RI = RPOT.begin(), RE = RPOT.end(); RI != RE; ++RI) {
OrderToBB[RPONumber] = *RI;
BBToOrder[*RI] = RPONumber;
Worklist.push(RPONumber);
++RPONumber;
}
LiveIn.init(RPONumber);
LiveOut.init(RPONumber);
}
// Perform the traversal.
//
// This is a standard "intersect of predecessor outs" dataflow problem. To
// solve it, we perform meet() and process() using the two worklist method
// until the LiveIn data for each block becomes unchanging.
//
// This dataflow is essentially working on maps of sets and at each meet we
// intersect the maps and the mapped sets. So, initialized live-in maps
// monotonically decrease in value throughout the dataflow.
SmallPtrSet<BasicBlock *, 16> Visited;
while (!Worklist.empty() || !Pending.empty()) {
// We track what is on the pending worklist to avoid inserting the same
// thing twice. We could avoid this with a custom priority queue, but
// this is probably not worth it.
SmallPtrSet<BasicBlock *, 16> OnPending;
LLVM_DEBUG(dbgs() << "Processing Worklist\n");
while (!Worklist.empty()) {
BasicBlock *BB = OrderToBB[Worklist.top()];
LLVM_DEBUG(dbgs() << "\nPop BB " << BB->getName() << "\n");
Worklist.pop();
bool InChanged = meet(*BB, Visited);
// Always consider LiveIn changed on the first visit.
InChanged |= Visited.insert(BB).second;
if (InChanged) {
LLVM_DEBUG(dbgs()
<< BB->getName() << " has new InLocs, process it\n");
// Mutate a copy of LiveIn while processing BB. Once we've processed
// the terminator LiveSet is the LiveOut set for BB.
// This is an expensive copy!
VarFragMap LiveSet = LiveIn[BB];
// Process the instructions in the block.
process(*BB, LiveSet);
// Relatively expensive check: has anything changed in LiveOut for BB?
if (!varFragMapsAreEqual(LiveOut[BB], LiveSet)) {
LLVM_DEBUG(dbgs() << BB->getName()
<< " has new OutLocs, add succs to worklist: [ ");
LiveOut[BB] = std::move(LiveSet);
for (auto I = succ_begin(BB), E = succ_end(BB); I != E; I++) {
if (OnPending.insert(*I).second) {
LLVM_DEBUG(dbgs() << I->getName() << " ");
Pending.push(BBToOrder[*I]);
}
}
LLVM_DEBUG(dbgs() << "]\n");
}
}
}
Worklist.swap(Pending);
// At this point, pending must be empty, since it was just the empty
// worklist
assert(Pending.empty() && "Pending should be empty");
}
// Insert new location defs.
for (auto &Pair : BBInsertBeforeMap) {
InsertMap &Map = Pair.second;
for (auto &Pair : Map) {
auto InsertBefore = Pair.first;
assert(InsertBefore && "should never be null");
auto FragMemLocs = Pair.second;
auto &Ctx = Fn.getContext();
for (auto &FragMemLoc : FragMemLocs) {
DIExpression *Expr = DIExpression::get(Ctx, std::nullopt);
if (FragMemLoc.SizeInBits !=
*Aggregates[FragMemLoc.Var].first->getSizeInBits())
Expr = *DIExpression::createFragmentExpression(
Expr, FragMemLoc.OffsetInBits, FragMemLoc.SizeInBits);
Expr = DIExpression::prepend(Expr, DIExpression::DerefAfter,
FragMemLoc.OffsetInBits / 8);
DebugVariable Var(Aggregates[FragMemLoc.Var].first, Expr,
FragMemLoc.DL.getInlinedAt());
FnVarLocs->addVarLoc(InsertBefore, Var, Expr, FragMemLoc.DL,
Bases[FragMemLoc.Base]);
}
}
}
}
};
/// AssignmentTrackingLowering encapsulates a dataflow analysis over a function
/// that interprets assignment tracking debug info metadata and stores in IR to
/// create a map of variable locations.
class AssignmentTrackingLowering {
public:
/// The kind of location in use for a variable, where Mem is the stack home,
/// Val is an SSA value or const, and None means that there is not one single
/// kind (either because there are multiple or because there is none; it may
/// prove useful to split this into two values in the future).
///
/// LocKind is a join-semilattice with the partial order:
/// None > Mem, Val
///
/// i.e.
/// join(Mem, Mem) = Mem
/// join(Val, Val) = Val
/// join(Mem, Val) = None
/// join(None, Mem) = None
/// join(None, Val) = None
/// join(None, None) = None
///
/// Note: the order is not `None > Val > Mem` because we're using DIAssignID
/// to name assignments and are not tracking the actual stored values.
/// Therefore currently there's no way to ensure that Mem values and Val
/// values are the same. This could be a future extension, though it's not
/// clear that many additional locations would be recovered that way in
/// practice as the likelihood of this sitation arising naturally seems
/// incredibly low.
enum class LocKind { Mem, Val, None };
/// An abstraction of the assignment of a value to a variable or memory
/// location.
///
/// An Assignment is Known or NoneOrPhi. A Known Assignment means we have a
/// DIAssignID ptr that represents it. NoneOrPhi means that we don't (or
/// can't) know the ID of the last assignment that took place.
///
/// The Status of the Assignment (Known or NoneOrPhi) is another
/// join-semilattice. The partial order is:
/// NoneOrPhi > Known {id_0, id_1, ...id_N}
///
/// i.e. for all values x and y where x != y:
/// join(x, x) = x
/// join(x, y) = NoneOrPhi
using AssignRecord = PointerUnion<DbgAssignIntrinsic *, DbgVariableRecord *>;
struct Assignment {
enum S { Known, NoneOrPhi } Status;
/// ID of the assignment. nullptr if Status is not Known.
DIAssignID *ID;
/// The dbg.assign that marks this dbg-def. Mem-defs don't use this field.
/// May be nullptr.
AssignRecord Source;
bool isSameSourceAssignment(const Assignment &Other) const {
// Don't include Source in the equality check. Assignments are
// defined by their ID, not debug intrinsic(s).
return std::tie(Status, ID) == std::tie(Other.Status, Other.ID);
}
void dump(raw_ostream &OS) {
static const char *LUT[] = {"Known", "NoneOrPhi"};
OS << LUT[Status] << "(id=";
if (ID)
OS << ID;
else
OS << "null";
OS << ", s=";
if (Source.isNull())
OS << "null";
else if (isa<DbgAssignIntrinsic *>(Source))
OS << Source.get<DbgAssignIntrinsic *>();
else
OS << Source.get<DbgVariableRecord *>();
OS << ")";
}
static Assignment make(DIAssignID *ID, DbgAssignIntrinsic *Source) {
return Assignment(Known, ID, Source);
}
static Assignment make(DIAssignID *ID, DbgVariableRecord *Source) {
assert(Source->isDbgAssign() &&
"Cannot make an assignment from a non-assign DbgVariableRecord");
return Assignment(Known, ID, Source);
}
static Assignment make(DIAssignID *ID, AssignRecord Source) {
return Assignment(Known, ID, Source);
}
static Assignment makeFromMemDef(DIAssignID *ID) {
return Assignment(Known, ID);
}
static Assignment makeNoneOrPhi() { return Assignment(NoneOrPhi, nullptr); }
// Again, need a Top value?
Assignment() : Status(NoneOrPhi), ID(nullptr) {} // Can we delete this?
Assignment(S Status, DIAssignID *ID) : Status(Status), ID(ID) {
// If the Status is Known then we expect there to be an assignment ID.
assert(Status == NoneOrPhi || ID);
}
Assignment(S Status, DIAssignID *ID, DbgAssignIntrinsic *Source)
: Status(Status), ID(ID), Source(Source) {
// If the Status is Known then we expect there to be an assignment ID.
assert(Status == NoneOrPhi || ID);
}
Assignment(S Status, DIAssignID *ID, DbgVariableRecord *Source)
: Status(Status), ID(ID), Source(Source) {
// If the Status is Known then we expect there to be an assignment ID.
assert(Status == NoneOrPhi || ID);
}
Assignment(S Status, DIAssignID *ID, AssignRecord Source)
: Status(Status), ID(ID), Source(Source) {
// If the Status is Known then we expect there to be an assignment ID.
assert(Status == NoneOrPhi || ID);
}
};
using AssignmentMap = SmallVector<Assignment>;
using LocMap = SmallVector<LocKind>;
using OverlapMap = DenseMap<VariableID, SmallVector<VariableID>>;
using UntaggedStoreAssignmentMap =
DenseMap<const Instruction *,
SmallVector<std::pair<VariableID, at::AssignmentInfo>>>;
private:
/// The highest numbered VariableID for partially promoted variables plus 1,
/// the values for which start at 1.
unsigned TrackedVariablesVectorSize = 0;
/// Map a variable to the set of variables that it fully contains.
OverlapMap VarContains;
/// Map untagged stores to the variable fragments they assign to. Used by
/// processUntaggedInstruction.
UntaggedStoreAssignmentMap UntaggedStoreVars;
// Machinery to defer inserting dbg.values.
using InstInsertMap = MapVector<VarLocInsertPt, SmallVector<VarLocInfo>>;
InstInsertMap InsertBeforeMap;
/// Clear the location definitions currently cached for insertion after /p
/// After.
void resetInsertionPoint(Instruction &After);
void resetInsertionPoint(DbgVariableRecord &After);
// emitDbgValue can be called with:
// Source=[AssignRecord|DbgValueInst*|DbgAssignIntrinsic*|DbgVariableRecord*]
// Since AssignRecord can be cast to one of the latter two types, and all
// other types have a shared interface, we use a template to handle the latter
// three types, and an explicit overload for AssignRecord that forwards to
// the template version with the right type.
void emitDbgValue(LocKind Kind, AssignRecord Source, VarLocInsertPt After);
template <typename T>
void emitDbgValue(LocKind Kind, const T Source, VarLocInsertPt After);
static bool mapsAreEqual(const BitVector &Mask, const AssignmentMap &A,
const AssignmentMap &B) {
return llvm::all_of(Mask.set_bits(), [&](unsigned VarID) {
return A[VarID].isSameSourceAssignment(B[VarID]);
});
}
/// Represents the stack and debug assignments in a block. Used to describe
/// the live-in and live-out values for blocks, as well as the "current"
/// value as we process each instruction in a block.
struct BlockInfo {
/// The set of variables (VariableID) being tracked in this block.
BitVector VariableIDsInBlock;
/// Dominating assignment to memory for each variable, indexed by
/// VariableID.
AssignmentMap StackHomeValue;
/// Dominating assignemnt to each variable, indexed by VariableID.
AssignmentMap DebugValue;
/// Location kind for each variable. LiveLoc indicates whether the
/// dominating assignment in StackHomeValue (LocKind::Mem), DebugValue
/// (LocKind::Val), or neither (LocKind::None) is valid, in that order of
/// preference. This cannot be derived by inspecting DebugValue and
/// StackHomeValue due to the fact that there's no distinction in
/// Assignment (the class) between whether an assignment is unknown or a
/// merge of multiple assignments (both are Status::NoneOrPhi). In other
/// words, the memory location may well be valid while both DebugValue and
/// StackHomeValue contain Assignments that have a Status of NoneOrPhi.
/// Indexed by VariableID.
LocMap LiveLoc;
public:
enum AssignmentKind { Stack, Debug };
const AssignmentMap &getAssignmentMap(AssignmentKind Kind) const {
switch (Kind) {
case Stack:
return StackHomeValue;
case Debug:
return DebugValue;
}
llvm_unreachable("Unknown AssignmentKind");
}
AssignmentMap &getAssignmentMap(AssignmentKind Kind) {
return const_cast<AssignmentMap &>(
const_cast<const BlockInfo *>(this)->getAssignmentMap(Kind));
}
bool isVariableTracked(VariableID Var) const {
return VariableIDsInBlock[static_cast<unsigned>(Var)];
}
const Assignment &getAssignment(AssignmentKind Kind, VariableID Var) const {
assert(isVariableTracked(Var) && "Var not tracked in block");
return getAssignmentMap(Kind)[static_cast<unsigned>(Var)];
}
LocKind getLocKind(VariableID Var) const {
assert(isVariableTracked(Var) && "Var not tracked in block");
return LiveLoc[static_cast<unsigned>(Var)];
}
/// Set LocKind for \p Var only: does not set LocKind for VariableIDs of
/// fragments contained win \p Var.
void setLocKind(VariableID Var, LocKind K) {
VariableIDsInBlock.set(static_cast<unsigned>(Var));
LiveLoc[static_cast<unsigned>(Var)] = K;
}
/// Set the assignment in the \p Kind assignment map for \p Var only: does
/// not set the assignment for VariableIDs of fragments contained win \p
/// Var.
void setAssignment(AssignmentKind Kind, VariableID Var,
const Assignment &AV) {
VariableIDsInBlock.set(static_cast<unsigned>(Var));
getAssignmentMap(Kind)[static_cast<unsigned>(Var)] = AV;
}
/// Return true if there is an assignment matching \p AV in the \p Kind
/// assignment map. Does consider assignments for VariableIDs of fragments
/// contained win \p Var.
bool hasAssignment(AssignmentKind Kind, VariableID Var,
const Assignment &AV) const {
if (!isVariableTracked(Var))
return false;
return AV.isSameSourceAssignment(getAssignment(Kind, Var));
}
/// Compare every element in each map to determine structural equality
/// (slow).
bool operator==(const BlockInfo &Other) const {
return VariableIDsInBlock == Other.VariableIDsInBlock &&
LiveLoc == Other.LiveLoc &&
mapsAreEqual(VariableIDsInBlock, StackHomeValue,
Other.StackHomeValue) &&
mapsAreEqual(VariableIDsInBlock, DebugValue, Other.DebugValue);
}
bool operator!=(const BlockInfo &Other) const { return !(*this == Other); }
bool isValid() {
return LiveLoc.size() == DebugValue.size() &&
LiveLoc.size() == StackHomeValue.size();
}
/// Clear everything and initialise with -values for all variables.
void init(int NumVars) {
StackHomeValue.clear();
DebugValue.clear();
LiveLoc.clear();
VariableIDsInBlock = BitVector(NumVars);
StackHomeValue.insert(StackHomeValue.begin(), NumVars,
Assignment::makeNoneOrPhi());
DebugValue.insert(DebugValue.begin(), NumVars,
Assignment::makeNoneOrPhi());
LiveLoc.insert(LiveLoc.begin(), NumVars, LocKind::None);
}
/// Helper for join.
template <typename ElmtType, typename FnInputType>
static void joinElmt(int Index, SmallVector<ElmtType> &Target,
const SmallVector<ElmtType> &A,
const SmallVector<ElmtType> &B,
ElmtType (*Fn)(FnInputType, FnInputType)) {
Target[Index] = Fn(A[Index], B[Index]);
}
/// See comment for AssignmentTrackingLowering::joinBlockInfo.
static BlockInfo join(const BlockInfo &A, const BlockInfo &B, int NumVars) {
// Join A and B.
//
// Intersect = join(a, b) for a in A, b in B where Var(a) == Var(b)
// Difference = join(x, ) for x where Var(x) is in A xor B
// Join = Intersect Difference
//
// This is achieved by performing a join on elements from A and B with
// variables common to both A and B (join elements indexed by var
// intersect), then adding -value elements for vars in A xor B. The
// latter part is equivalent to performing join on elements with variables
// in A xor B with the -value for the map element since join(x, ) = .
// BlockInfo::init initializes all variable entries to the value so we
// don't need to explicitly perform that step as Join.VariableIDsInBlock
// is set to the union of the variables in A and B at the end of this
// function.
BlockInfo Join;
Join.init(NumVars);
BitVector Intersect = A.VariableIDsInBlock;
Intersect &= B.VariableIDsInBlock;
for (auto VarID : Intersect.set_bits()) {
joinElmt(VarID, Join.LiveLoc, A.LiveLoc, B.LiveLoc, joinKind);
joinElmt(VarID, Join.DebugValue, A.DebugValue, B.DebugValue,
joinAssignment);
joinElmt(VarID, Join.StackHomeValue, A.StackHomeValue, B.StackHomeValue,
joinAssignment);
}
Join.VariableIDsInBlock = A.VariableIDsInBlock;
Join.VariableIDsInBlock |= B.VariableIDsInBlock;
assert(Join.isValid());
return Join;
}
};
Function &Fn;
const DataLayout &Layout;
const DenseSet<DebugAggregate> *VarsWithStackSlot;
FunctionVarLocsBuilder *FnVarLocs;
DenseMap<const BasicBlock *, BlockInfo> LiveIn;
DenseMap<const BasicBlock *, BlockInfo> LiveOut;
/// Helper for process methods to track variables touched each frame.
DenseSet<VariableID> VarsTouchedThisFrame;
/// The set of variables that sometimes are not located in their stack home.
DenseSet<DebugAggregate> NotAlwaysStackHomed;
VariableID getVariableID(const DebugVariable &Var) {
return static_cast<VariableID>(FnVarLocs->insertVariable(Var));
}
/// Join the LiveOut values of preds that are contained in \p Visited into
/// LiveIn[BB]. Return True if LiveIn[BB] has changed as a result. LiveIn[BB]
/// values monotonically increase. See the @link joinMethods join methods
/// @endlink documentation for more info.
bool join(const BasicBlock &BB, const SmallPtrSet<BasicBlock *, 16> &Visited);
///@name joinMethods
/// Functions that implement `join` (the least upper bound) for the
/// join-semilattice types used in the dataflow. There is an explicit bottom
/// value (⊥) for some types and and explicit top value () for all types.
/// By definition:
///
/// Join(A, B) >= A && Join(A, B) >= B
/// Join(A, ⊥) = A
/// Join(A, ) =
///
/// These invariants are important for monotonicity.
///
/// For the map-type functions, all unmapped keys in an empty map are
/// associated with a bottom value (⊥). This represents their values being
/// unknown. Unmapped keys in non-empty maps (joining two maps with a key
/// only present in one) represents either a variable going out of scope or
/// dropped debug info. It is assumed the key is associated with a top value
/// () in this case (unknown location / assignment).
///@{
static LocKind joinKind(LocKind A, LocKind B);
static Assignment joinAssignment(const Assignment &A, const Assignment &B);
BlockInfo joinBlockInfo(const BlockInfo &A, const BlockInfo &B);
///@}
/// Process the instructions in \p BB updating \p LiveSet along the way. \p
/// LiveSet must be initialized with the current live-in locations before
/// calling this.
void process(BasicBlock &BB, BlockInfo *LiveSet);
///@name processMethods
/// Methods to process instructions in order to update the LiveSet (current
/// location information).
///@{
void processNonDbgInstruction(Instruction &I, BlockInfo *LiveSet);
void processDbgInstruction(DbgInfoIntrinsic &I, BlockInfo *LiveSet);
/// Update \p LiveSet after encountering an instruction with a DIAssignID
/// attachment, \p I.
void processTaggedInstruction(Instruction &I, BlockInfo *LiveSet);
/// Update \p LiveSet after encountering an instruciton without a DIAssignID
/// attachment, \p I.
void processUntaggedInstruction(Instruction &I, BlockInfo *LiveSet);
void processDbgAssign(AssignRecord Assign, BlockInfo *LiveSet);
void processDbgVariableRecord(DbgVariableRecord &DVR, BlockInfo *LiveSet);
void processDbgValue(
PointerUnion<DbgValueInst *, DbgVariableRecord *> DbgValueRecord,
BlockInfo *LiveSet);
/// Add an assignment to memory for the variable /p Var.
void addMemDef(BlockInfo *LiveSet, VariableID Var, const Assignment &AV);
/// Add an assignment to the variable /p Var.
void addDbgDef(BlockInfo *LiveSet, VariableID Var, const Assignment &AV);
///@}
/// Set the LocKind for \p Var.
void setLocKind(BlockInfo *LiveSet, VariableID Var, LocKind K);
/// Get the live LocKind for a \p Var. Requires addMemDef or addDbgDef to
/// have been called for \p Var first.
LocKind getLocKind(BlockInfo *LiveSet, VariableID Var);
/// Return true if \p Var has an assignment in \p M matching \p AV.
bool hasVarWithAssignment(BlockInfo *LiveSet, BlockInfo::AssignmentKind Kind,
VariableID Var, const Assignment &AV);
/// Return the set of VariableIDs corresponding the fragments contained fully
/// within the variable/fragment \p Var.
ArrayRef<VariableID> getContainedFragments(VariableID Var) const;
/// Mark \p Var as having been touched this frame. Note, this applies only
/// to the exact fragment \p Var and not to any fragments contained within.
void touchFragment(VariableID Var);
/// Emit info for variables that are fully promoted.
bool emitPromotedVarLocs(FunctionVarLocsBuilder *FnVarLocs);
public:
AssignmentTrackingLowering(Function &Fn, const DataLayout &Layout,
const DenseSet<DebugAggregate> *VarsWithStackSlot)
: Fn(Fn), Layout(Layout), VarsWithStackSlot(VarsWithStackSlot) {}
/// Run the analysis, adding variable location info to \p FnVarLocs. Returns
/// true if any variable locations have been added to FnVarLocs.
bool run(FunctionVarLocsBuilder *FnVarLocs);
};
} // namespace
ArrayRef<VariableID>
AssignmentTrackingLowering::getContainedFragments(VariableID Var) const {
auto R = VarContains.find(Var);
if (R == VarContains.end())
return std::nullopt;
return R->second;
}
void AssignmentTrackingLowering::touchFragment(VariableID Var) {
VarsTouchedThisFrame.insert(Var);
}
void AssignmentTrackingLowering::setLocKind(BlockInfo *LiveSet, VariableID Var,
LocKind K) {
auto SetKind = [this](BlockInfo *LiveSet, VariableID Var, LocKind K) {
LiveSet->setLocKind(Var, K);
touchFragment(Var);
};
SetKind(LiveSet, Var, K);
// Update the LocKind for all fragments contained within Var.
for (VariableID Frag : getContainedFragments(Var))
SetKind(LiveSet, Frag, K);
}
AssignmentTrackingLowering::LocKind
AssignmentTrackingLowering::getLocKind(BlockInfo *LiveSet, VariableID Var) {
return LiveSet->getLocKind(Var);
}
void AssignmentTrackingLowering::addMemDef(BlockInfo *LiveSet, VariableID Var,
const Assignment &AV) {
LiveSet->setAssignment(BlockInfo::Stack, Var, AV);
// Use this assigment for all fragments contained within Var, but do not
// provide a Source because we cannot convert Var's value to a value for the
// fragment.
Assignment FragAV = AV;
FragAV.Source = nullptr;
for (VariableID Frag : getContainedFragments(Var))
LiveSet->setAssignment(BlockInfo::Stack, Frag, FragAV);
}
void AssignmentTrackingLowering::addDbgDef(BlockInfo *LiveSet, VariableID Var,
const Assignment &AV) {
LiveSet->setAssignment(BlockInfo::Debug, Var, AV);
// Use this assigment for all fragments contained within Var, but do not
// provide a Source because we cannot convert Var's value to a value for the
// fragment.
Assignment FragAV = AV;
FragAV.Source = nullptr;
for (VariableID Frag : getContainedFragments(Var))
LiveSet->setAssignment(BlockInfo::Debug, Frag, FragAV);
}
static DIAssignID *getIDFromInst(const Instruction &I) {
return cast<DIAssignID>(I.getMetadata(LLVMContext::MD_DIAssignID));
}
static DIAssignID *getIDFromMarker(const DbgAssignIntrinsic &DAI) {
return cast<DIAssignID>(DAI.getAssignID());
}
static DIAssignID *getIDFromMarker(const DbgVariableRecord &DVR) {
assert(DVR.isDbgAssign() &&
"Cannot get a DIAssignID from a non-assign DbgVariableRecord!");
return DVR.getAssignID();
}
/// Return true if \p Var has an assignment in \p M matching \p AV.
bool AssignmentTrackingLowering::hasVarWithAssignment(
BlockInfo *LiveSet, BlockInfo::AssignmentKind Kind, VariableID Var,
const Assignment &AV) {
if (!LiveSet->hasAssignment(Kind, Var, AV))
return false;
// Check all the frags contained within Var as these will have all been
// mapped to AV at the last store to Var.
for (VariableID Frag : getContainedFragments(Var))
if (!LiveSet->hasAssignment(Kind, Frag, AV))
return false;
return true;
}
#ifndef NDEBUG
const char *locStr(AssignmentTrackingLowering::LocKind Loc) {
using LocKind = AssignmentTrackingLowering::LocKind;
switch (Loc) {
case LocKind::Val:
return "Val";
case LocKind::Mem:
return "Mem";
case LocKind::None:
return "None";
};
llvm_unreachable("unknown LocKind");
}
#endif
VarLocInsertPt getNextNode(const DbgRecord *DVR) {
auto NextIt = ++(DVR->getIterator());
if (NextIt == DVR->getMarker()->getDbgRecordRange().end())
return DVR->getMarker()->MarkedInstr;
return &*NextIt;
}
VarLocInsertPt getNextNode(const Instruction *Inst) {
const Instruction *Next = Inst->getNextNode();
if (!Next->hasDbgRecords())
return Next;
return &*Next->getDbgRecordRange().begin();
}
VarLocInsertPt getNextNode(VarLocInsertPt InsertPt) {
if (isa<const Instruction *>(InsertPt))
return getNextNode(cast<const Instruction *>(InsertPt));
return getNextNode(cast<const DbgRecord *>(InsertPt));
}
DbgAssignIntrinsic *CastToDbgAssign(DbgVariableIntrinsic *DVI) {
return cast<DbgAssignIntrinsic>(DVI);
}
DbgVariableRecord *CastToDbgAssign(DbgVariableRecord *DVR) {
assert(DVR->isDbgAssign() &&
"Attempted to cast non-assign DbgVariableRecord to DVRAssign.");
return DVR;
}
void AssignmentTrackingLowering::emitDbgValue(
AssignmentTrackingLowering::LocKind Kind,
AssignmentTrackingLowering::AssignRecord Source, VarLocInsertPt After) {
if (isa<DbgAssignIntrinsic *>(Source))
emitDbgValue(Kind, cast<DbgAssignIntrinsic *>(Source), After);
else
emitDbgValue(Kind, cast<DbgVariableRecord *>(Source), After);
}
template <typename T>
void AssignmentTrackingLowering::emitDbgValue(
AssignmentTrackingLowering::LocKind Kind, const T Source,
VarLocInsertPt After) {
DILocation *DL = Source->getDebugLoc();
auto Emit = [this, Source, After, DL](Metadata *Val, DIExpression *Expr) {
assert(Expr);
if (!Val)
Val = ValueAsMetadata::get(
PoisonValue::get(Type::getInt1Ty(Source->getContext())));
// Find a suitable insert point.
auto InsertBefore = getNextNode(After);
assert(InsertBefore && "Shouldn't be inserting after a terminator");
VariableID Var = getVariableID(DebugVariable(Source));
VarLocInfo VarLoc;
VarLoc.VariableID = static_cast<VariableID>(Var);
VarLoc.Expr = Expr;
VarLoc.Values = RawLocationWrapper(Val);
VarLoc.DL = DL;
// Insert it into the map for later.
InsertBeforeMap[InsertBefore].push_back(VarLoc);
};
// NOTE: This block can mutate Kind.
if (Kind == LocKind::Mem) {
const auto *Assign = CastToDbgAssign(Source);
// Check the address hasn't been dropped (e.g. the debug uses may not have
// been replaced before deleting a Value).
if (Assign->isKillAddress()) {
// The address isn't valid so treat this as a non-memory def.
Kind = LocKind::Val;
} else {
Value *Val = Assign->getAddress();
DIExpression *Expr = Assign->getAddressExpression();
assert(!Expr->getFragmentInfo() &&
"fragment info should be stored in value-expression only");
// Copy the fragment info over from the value-expression to the new
// DIExpression.
if (auto OptFragInfo = Source->getExpression()->getFragmentInfo()) {
auto FragInfo = *OptFragInfo;
Expr = *DIExpression::createFragmentExpression(
Expr, FragInfo.OffsetInBits, FragInfo.SizeInBits);
}
// The address-expression has an implicit deref, add it now.
std::tie(Val, Expr) =
walkToAllocaAndPrependOffsetDeref(Layout, Val, Expr);
Emit(ValueAsMetadata::get(Val), Expr);
return;
}
}
if (Kind == LocKind::Val) {
Emit(Source->getRawLocation(), Source->getExpression());
return;
}
if (Kind == LocKind::None) {
Emit(nullptr, Source->getExpression());
return;
}
}
void AssignmentTrackingLowering::processNonDbgInstruction(
Instruction &I, AssignmentTrackingLowering::BlockInfo *LiveSet) {
if (I.hasMetadata(LLVMContext::MD_DIAssignID))
processTaggedInstruction(I, LiveSet);
else
processUntaggedInstruction(I, LiveSet);
}
void AssignmentTrackingLowering::processUntaggedInstruction(
Instruction &I, AssignmentTrackingLowering::BlockInfo *LiveSet) {
// Interpret stack stores that are not tagged as an assignment in memory for
// the variables associated with that address. These stores may not be tagged
// because a) the store cannot be represented using dbg.assigns (non-const
// length or offset) or b) the tag was accidentally dropped during
// optimisations. For these stores we fall back to assuming that the stack
// home is a valid location for the variables. The benefit is that this
// prevents us missing an assignment and therefore incorrectly maintaining
// earlier location definitions, and in many cases it should be a reasonable
// assumption. However, this will occasionally lead to slight
// inaccuracies. The value of a hoisted untagged store will be visible
// "early", for example.
assert(!I.hasMetadata(LLVMContext::MD_DIAssignID));
auto It = UntaggedStoreVars.find(&I);
if (It == UntaggedStoreVars.end())
return; // No variables associated with the store destination.
LLVM_DEBUG(dbgs() << "processUntaggedInstruction on UNTAGGED INST " << I
<< "\n");
// Iterate over the variables that this store affects, add a NoneOrPhi dbg
// and mem def, set lockind to Mem, and emit a location def for each.
for (auto [Var, Info] : It->second) {
// This instruction is treated as both a debug and memory assignment,
// meaning the memory location should be used. We don't have an assignment
// ID though so use Assignment::makeNoneOrPhi() to create an imaginary one.
addMemDef(LiveSet, Var, Assignment::makeNoneOrPhi());
addDbgDef(LiveSet, Var, Assignment::makeNoneOrPhi());
setLocKind(LiveSet, Var, LocKind::Mem);
LLVM_DEBUG(dbgs() << " setting Stack LocKind to: " << locStr(LocKind::Mem)
<< "\n");
// Build the dbg location def to insert.
//
// DIExpression: Add fragment and offset.
DebugVariable V = FnVarLocs->getVariable(Var);
DIExpression *DIE = DIExpression::get(I.getContext(), std::nullopt);
if (auto Frag = V.getFragment()) {
auto R = DIExpression::createFragmentExpression(DIE, Frag->OffsetInBits,
Frag->SizeInBits);
assert(R && "unexpected createFragmentExpression failure");
DIE = *R;
}
SmallVector<uint64_t, 3> Ops;
if (Info.OffsetInBits)
Ops = {dwarf::DW_OP_plus_uconst, Info.OffsetInBits / 8};
Ops.push_back(dwarf::DW_OP_deref);
DIE = DIExpression::prependOpcodes(DIE, Ops, /*StackValue=*/false,
/*EntryValue=*/false);
// Find a suitable insert point, before the next instruction or DbgRecord
// after I.
auto InsertBefore = getNextNode(&I);
assert(InsertBefore && "Shouldn't be inserting after a terminator");
// Get DILocation for this unrecorded assignment.
DILocation *InlinedAt = const_cast<DILocation *>(V.getInlinedAt());
const DILocation *DILoc = DILocation::get(
Fn.getContext(), 0, 0, V.getVariable()->getScope(), InlinedAt);
VarLocInfo VarLoc;
VarLoc.VariableID = static_cast<VariableID>(Var);
VarLoc.Expr = DIE;
VarLoc.Values = RawLocationWrapper(
ValueAsMetadata::get(const_cast<AllocaInst *>(Info.Base)));
VarLoc.DL = DILoc;
// 3. Insert it into the map for later.
InsertBeforeMap[InsertBefore].push_back(VarLoc);
}
}
void AssignmentTrackingLowering::processTaggedInstruction(
Instruction &I, AssignmentTrackingLowering::BlockInfo *LiveSet) {
auto Linked = at::getAssignmentMarkers(&I);
auto LinkedDPAssigns = at::getDVRAssignmentMarkers(&I);
// No dbg.assign intrinsics linked.
// FIXME: All vars that have a stack slot this store modifies that don't have
// a dbg.assign linked to it should probably treat this like an untagged
// store.
if (Linked.empty() && LinkedDPAssigns.empty())
return;
LLVM_DEBUG(dbgs() << "processTaggedInstruction on " << I << "\n");
auto ProcessLinkedAssign = [&](auto *Assign) {
VariableID Var = getVariableID(DebugVariable(Assign));
// Something has gone wrong if VarsWithStackSlot doesn't contain a variable
// that is linked to a store.
assert(VarsWithStackSlot->count(getAggregate(Assign)) &&
"expected Assign's variable to have stack slot");
Assignment AV = Assignment::makeFromMemDef(getIDFromInst(I));
addMemDef(LiveSet, Var, AV);
LLVM_DEBUG(dbgs() << " linked to " << *Assign << "\n");
LLVM_DEBUG(dbgs() << " LiveLoc " << locStr(getLocKind(LiveSet, Var))
<< " -> ");
// The last assignment to the stack is now AV. Check if the last debug
// assignment has a matching Assignment.
if (hasVarWithAssignment(LiveSet, BlockInfo::Debug, Var, AV)) {
// The StackHomeValue and DebugValue for this variable match so we can
// emit a stack home location here.
LLVM_DEBUG(dbgs() << "Mem, Stack matches Debug program\n";);
LLVM_DEBUG(dbgs() << " Stack val: "; AV.dump(dbgs()); dbgs() << "\n");
LLVM_DEBUG(dbgs() << " Debug val: ";
LiveSet->DebugValue[static_cast<unsigned>(Var)].dump(dbgs());
dbgs() << "\n");
setLocKind(LiveSet, Var, LocKind::Mem);
emitDbgValue(LocKind::Mem, Assign, &I);
return;
}
// The StackHomeValue and DebugValue for this variable do not match. I.e.
// The value currently stored in the stack is not what we'd expect to
// see, so we cannot use emit a stack home location here. Now we will
// look at the live LocKind for the variable and determine an appropriate
// dbg.value to emit.
LocKind PrevLoc = getLocKind(LiveSet, Var);
switch (PrevLoc) {
case LocKind::Val: {
// The value in memory in memory has changed but we're not currently
// using the memory location. Do nothing.
LLVM_DEBUG(dbgs() << "Val, (unchanged)\n";);
setLocKind(LiveSet, Var, LocKind::Val);
} break;
case LocKind::Mem: {
// There's been an assignment to memory that we were using as a
// location for this variable, and the Assignment doesn't match what
// we'd expect to see in memory.
Assignment DbgAV = LiveSet->getAssignment(BlockInfo::Debug, Var);
if (DbgAV.Status == Assignment::NoneOrPhi) {
// We need to terminate any previously open location now.
LLVM_DEBUG(dbgs() << "None, No Debug value available\n";);
setLocKind(LiveSet, Var, LocKind::None);
emitDbgValue(LocKind::None, Assign, &I);
} else {
// The previous DebugValue Value can be used here.
LLVM_DEBUG(dbgs() << "Val, Debug value is Known\n";);
setLocKind(LiveSet, Var, LocKind::Val);
if (DbgAV.Source) {
emitDbgValue(LocKind::Val, DbgAV.Source, &I);
} else {
// PrevAV.Source is nullptr so we must emit undef here.
emitDbgValue(LocKind::None, Assign, &I);
}
}
} break;
case LocKind::None: {
// There's been an assignment to memory and we currently are
// not tracking a location for the variable. Do not emit anything.
LLVM_DEBUG(dbgs() << "None, (unchanged)\n";);
setLocKind(LiveSet, Var, LocKind::None);
} break;
}
};
for (DbgAssignIntrinsic *DAI : Linked)
ProcessLinkedAssign(DAI);
for (DbgVariableRecord *DVR : LinkedDPAssigns)
ProcessLinkedAssign(DVR);
}
void AssignmentTrackingLowering::processDbgAssign(AssignRecord Assign,
BlockInfo *LiveSet) {
auto ProcessDbgAssignImpl = [&](auto *DbgAssign) {
// Only bother tracking variables that are at some point stack homed. Other
// variables can be dealt with trivially later.
if (!VarsWithStackSlot->count(getAggregate(DbgAssign)))
return;
VariableID Var = getVariableID(DebugVariable(DbgAssign));
Assignment AV = Assignment::make(getIDFromMarker(*DbgAssign), DbgAssign);
addDbgDef(LiveSet, Var, AV);
LLVM_DEBUG(dbgs() << "processDbgAssign on " << *DbgAssign << "\n";);
LLVM_DEBUG(dbgs() << " LiveLoc " << locStr(getLocKind(LiveSet, Var))
<< " -> ");
// Check if the DebugValue and StackHomeValue both hold the same
// Assignment.
if (hasVarWithAssignment(LiveSet, BlockInfo::Stack, Var, AV)) {
// They match. We can use the stack home because the debug intrinsics
// state that an assignment happened here, and we know that specific
// assignment was the last one to take place in memory for this variable.
LocKind Kind;
if (DbgAssign->isKillAddress()) {
LLVM_DEBUG(
dbgs()
<< "Val, Stack matches Debug program but address is killed\n";);
Kind = LocKind::Val;
} else {
LLVM_DEBUG(dbgs() << "Mem, Stack matches Debug program\n";);
Kind = LocKind::Mem;
};
setLocKind(LiveSet, Var, Kind);
emitDbgValue(Kind, DbgAssign, DbgAssign);
} else {
// The last assignment to the memory location isn't the one that we want
// to show to the user so emit a dbg.value(Value). Value may be undef.
LLVM_DEBUG(dbgs() << "Val, Stack contents is unknown\n";);
setLocKind(LiveSet, Var, LocKind::Val);
emitDbgValue(LocKind::Val, DbgAssign, DbgAssign);
}
};
if (isa<DbgVariableRecord *>(Assign))
return ProcessDbgAssignImpl(cast<DbgVariableRecord *>(Assign));
return ProcessDbgAssignImpl(cast<DbgAssignIntrinsic *>(Assign));
}
void AssignmentTrackingLowering::processDbgValue(
PointerUnion<DbgValueInst *, DbgVariableRecord *> DbgValueRecord,
BlockInfo *LiveSet) {
auto ProcessDbgValueImpl = [&](auto *DbgValue) {
// Only other tracking variables that are at some point stack homed.
// Other variables can be dealt with trivally later.
if (!VarsWithStackSlot->count(getAggregate(DbgValue)))
return;
VariableID Var = getVariableID(DebugVariable(DbgValue));
// We have no ID to create an Assignment with so we mark this assignment as
// NoneOrPhi. Note that the dbg.value still exists, we just cannot determine
// the assignment responsible for setting this value.
// This is fine; dbg.values are essentially interchangable with unlinked
// dbg.assigns, and some passes such as mem2reg and instcombine add them to
// PHIs for promoted variables.
Assignment AV = Assignment::makeNoneOrPhi();
addDbgDef(LiveSet, Var, AV);
LLVM_DEBUG(dbgs() << "processDbgValue on " << *DbgValue << "\n";);
LLVM_DEBUG(dbgs() << " LiveLoc " << locStr(getLocKind(LiveSet, Var))
<< " -> Val, dbg.value override");
setLocKind(LiveSet, Var, LocKind::Val);
emitDbgValue(LocKind::Val, DbgValue, DbgValue);
};
if (isa<DbgVariableRecord *>(DbgValueRecord))
return ProcessDbgValueImpl(cast<DbgVariableRecord *>(DbgValueRecord));
return ProcessDbgValueImpl(cast<DbgValueInst *>(DbgValueRecord));
}
template <typename T> static bool hasZeroSizedFragment(T &DbgValue) {
if (auto F = DbgValue.getExpression()->getFragmentInfo())
return F->SizeInBits == 0;
return false;
}
void AssignmentTrackingLowering::processDbgInstruction(
DbgInfoIntrinsic &I, AssignmentTrackingLowering::BlockInfo *LiveSet) {
auto *DVI = dyn_cast<DbgVariableIntrinsic>(&I);
if (!DVI)
return;
// Ignore assignments to zero bits of the variable.
if (hasZeroSizedFragment(*DVI))
return;
if (auto *DAI = dyn_cast<DbgAssignIntrinsic>(&I))
processDbgAssign(DAI, LiveSet);
else if (auto *DVI = dyn_cast<DbgValueInst>(&I))
processDbgValue(DVI, LiveSet);
}
void AssignmentTrackingLowering::processDbgVariableRecord(
DbgVariableRecord &DVR, AssignmentTrackingLowering::BlockInfo *LiveSet) {
// Ignore assignments to zero bits of the variable.
if (hasZeroSizedFragment(DVR))
return;
if (DVR.isDbgAssign())
processDbgAssign(&DVR, LiveSet);
else if (DVR.isDbgValue())
processDbgValue(&DVR, LiveSet);
}
void AssignmentTrackingLowering::resetInsertionPoint(Instruction &After) {
assert(!After.isTerminator() && "Can't insert after a terminator");
auto *R = InsertBeforeMap.find(getNextNode(&After));
if (R == InsertBeforeMap.end())
return;
R->second.clear();
}
void AssignmentTrackingLowering::resetInsertionPoint(DbgVariableRecord &After) {
auto *R = InsertBeforeMap.find(getNextNode(&After));
if (R == InsertBeforeMap.end())
return;
R->second.clear();
}
void AssignmentTrackingLowering::process(BasicBlock &BB, BlockInfo *LiveSet) {
// If the block starts with DbgRecords, we need to process those DbgRecords as
// their own frame without processing any instructions first.
bool ProcessedLeadingDbgRecords = !BB.begin()->hasDbgRecords();
for (auto II = BB.begin(), EI = BB.end(); II != EI;) {
assert(VarsTouchedThisFrame.empty());
// Process the instructions in "frames". A "frame" includes a single
// non-debug instruction followed any debug instructions before the
// next non-debug instruction.
// Skip the current instruction if it has unprocessed DbgRecords attached
// (see comment above `ProcessedLeadingDbgRecords`).
if (ProcessedLeadingDbgRecords) {
// II is now either a debug intrinsic, a non-debug instruction with no
// attached DbgRecords, or a non-debug instruction with attached processed
// DbgRecords.
// II has not been processed.
if (!isa<DbgInfoIntrinsic>(&*II)) {
if (II->isTerminator())
break;
resetInsertionPoint(*II);
processNonDbgInstruction(*II, LiveSet);
assert(LiveSet->isValid());
++II;
}
}
// II is now either a debug intrinsic, a non-debug instruction with no
// attached DbgRecords, or a non-debug instruction with attached unprocessed
// DbgRecords.
if (II != EI && II->hasDbgRecords()) {
// Skip over non-variable debug records (i.e., labels). They're going to
// be read from IR (possibly re-ordering them within the debug record
// range) rather than from the analysis results.
for (DbgVariableRecord &DVR : filterDbgVars(II->getDbgRecordRange())) {
resetInsertionPoint(DVR);
processDbgVariableRecord(DVR, LiveSet);
assert(LiveSet->isValid());
}
}
ProcessedLeadingDbgRecords = true;
while (II != EI) {
auto *Dbg = dyn_cast<DbgInfoIntrinsic>(&*II);
if (!Dbg)
break;
resetInsertionPoint(*II);
processDbgInstruction(*Dbg, LiveSet);
assert(LiveSet->isValid());
++II;
}
// II is now a non-debug instruction either with no attached DbgRecords, or
// with attached processed DbgRecords. II has not been processed, and all
// debug instructions or DbgRecords in the frame preceding II have been
// processed.
// We've processed everything in the "frame". Now determine which variables
// cannot be represented by a dbg.declare.
for (auto Var : VarsTouchedThisFrame) {
LocKind Loc = getLocKind(LiveSet, Var);
// If a variable's LocKind is anything other than LocKind::Mem then we
// must note that it cannot be represented with a dbg.declare.
// Note that this check is enough without having to check the result of
// joins() because for join to produce anything other than Mem after
// we've already seen a Mem we'd be joining None or Val with Mem. In that
// case, we've already hit this codepath when we set the LocKind to Val
// or None in that block.
if (Loc != LocKind::Mem) {
DebugVariable DbgVar = FnVarLocs->getVariable(Var);
DebugAggregate Aggr{DbgVar.getVariable(), DbgVar.getInlinedAt()};
NotAlwaysStackHomed.insert(Aggr);
}
}
VarsTouchedThisFrame.clear();
}
}
AssignmentTrackingLowering::LocKind
AssignmentTrackingLowering::joinKind(LocKind A, LocKind B) {
// Partial order:
// None > Mem, Val
return A == B ? A : LocKind::None;
}
AssignmentTrackingLowering::Assignment
AssignmentTrackingLowering::joinAssignment(const Assignment &A,
const Assignment &B) {
// Partial order:
// NoneOrPhi(null, null) > Known(v, ?s)
// If either are NoneOrPhi the join is NoneOrPhi.
// If either value is different then the result is
// NoneOrPhi (joining two values is a Phi).
if (!A.isSameSourceAssignment(B))
return Assignment::makeNoneOrPhi();
if (A.Status == Assignment::NoneOrPhi)
return Assignment::makeNoneOrPhi();
// Source is used to lookup the value + expression in the debug program if
// the stack slot gets assigned a value earlier than expected. Because
// we're only tracking the one dbg.assign, we can't capture debug PHIs.
// It's unlikely that we're losing out on much coverage by avoiding that
// extra work.
// The Source may differ in this situation:
// Pred.1:
// dbg.assign i32 0, ..., !1, ...
// Pred.2:
// dbg.assign i32 1, ..., !1, ...
// Here the same assignment (!1) was performed in both preds in the source,
// but we can't use either one unless they are identical (e.g. .we don't
// want to arbitrarily pick between constant values).
auto JoinSource = [&]() -> AssignRecord {
if (A.Source == B.Source)
return A.Source;
if (!A.Source || !B.Source)
return AssignRecord();
assert(isa<DbgVariableRecord *>(A.Source) ==
isa<DbgVariableRecord *>(B.Source));
if (isa<DbgVariableRecord *>(A.Source) &&
cast<DbgVariableRecord *>(A.Source)->isEquivalentTo(
*cast<DbgVariableRecord *>(B.Source)))
return A.Source;
if (isa<DbgAssignIntrinsic *>(A.Source) &&
cast<DbgAssignIntrinsic *>(A.Source)->isIdenticalTo(
cast<DbgAssignIntrinsic *>(B.Source)))
return A.Source;
return AssignRecord();
};
AssignRecord Source = JoinSource();
assert(A.Status == B.Status && A.Status == Assignment::Known);
assert(A.ID == B.ID);
return Assignment::make(A.ID, Source);
}
AssignmentTrackingLowering::BlockInfo
AssignmentTrackingLowering::joinBlockInfo(const BlockInfo &A,
const BlockInfo &B) {
return BlockInfo::join(A, B, TrackedVariablesVectorSize);
}
bool AssignmentTrackingLowering::join(
const BasicBlock &BB, const SmallPtrSet<BasicBlock *, 16> &Visited) {
SmallVector<const BasicBlock *> VisitedPreds;
// Ignore backedges if we have not visited the predecessor yet. As the
// predecessor hasn't yet had locations propagated into it, most locations
// will not yet be valid, so treat them as all being uninitialized and
// potentially valid. If a location guessed to be correct here is
// invalidated later, we will remove it when we revisit this block. This
// is essentially the same as initialising all LocKinds and Assignments to
// an implicit ⊥ value which is the identity value for the join operation.
for (const BasicBlock *Pred : predecessors(&BB)) {
if (Visited.count(Pred))
VisitedPreds.push_back(Pred);
}
// No preds visited yet.
if (VisitedPreds.empty()) {
auto It = LiveIn.try_emplace(&BB, BlockInfo());
bool DidInsert = It.second;
if (DidInsert)
It.first->second.init(TrackedVariablesVectorSize);
return /*Changed*/ DidInsert;
}
// Exactly one visited pred. Copy the LiveOut from that pred into BB LiveIn.
if (VisitedPreds.size() == 1) {
const BlockInfo &PredLiveOut = LiveOut.find(VisitedPreds[0])->second;
auto CurrentLiveInEntry = LiveIn.find(&BB);
// Check if there isn't an entry, or there is but the LiveIn set has
// changed (expensive check).
if (CurrentLiveInEntry == LiveIn.end())
LiveIn.insert(std::make_pair(&BB, PredLiveOut));
else if (PredLiveOut != CurrentLiveInEntry->second)
CurrentLiveInEntry->second = PredLiveOut;
else
return /*Changed*/ false;
return /*Changed*/ true;
}
// More than one pred. Join LiveOuts of blocks 1 and 2.
assert(VisitedPreds.size() > 1);
const BlockInfo &PredLiveOut0 = LiveOut.find(VisitedPreds[0])->second;
const BlockInfo &PredLiveOut1 = LiveOut.find(VisitedPreds[1])->second;
BlockInfo BBLiveIn = joinBlockInfo(PredLiveOut0, PredLiveOut1);
// Join the LiveOuts of subsequent blocks.
ArrayRef Tail = ArrayRef(VisitedPreds).drop_front(2);
for (const BasicBlock *Pred : Tail) {
const auto &PredLiveOut = LiveOut.find(Pred);
assert(PredLiveOut != LiveOut.end() &&
"block should have been processed already");
BBLiveIn = joinBlockInfo(std::move(BBLiveIn), PredLiveOut->second);
}
// Save the joined result for BB.
auto CurrentLiveInEntry = LiveIn.find(&BB);
// Check if there isn't an entry, or there is but the LiveIn set has changed
// (expensive check).
if (CurrentLiveInEntry == LiveIn.end())
LiveIn.try_emplace(&BB, std::move(BBLiveIn));
else if (BBLiveIn != CurrentLiveInEntry->second)
CurrentLiveInEntry->second = std::move(BBLiveIn);
else
return /*Changed*/ false;
return /*Changed*/ true;
}
/// Return true if A fully contains B.
static bool fullyContains(DIExpression::FragmentInfo A,
DIExpression::FragmentInfo B) {
auto ALeft = A.OffsetInBits;
auto BLeft = B.OffsetInBits;
if (BLeft < ALeft)
return false;
auto ARight = ALeft + A.SizeInBits;
auto BRight = BLeft + B.SizeInBits;
if (BRight > ARight)
return false;
return true;
}
static std::optional<at::AssignmentInfo>
getUntaggedStoreAssignmentInfo(const Instruction &I, const DataLayout &Layout) {
// Don't bother checking if this is an AllocaInst. We know this
// instruction has no tag which means there are no variables associated
// with it.
if (const auto *SI = dyn_cast<StoreInst>(&I))
return at::getAssignmentInfo(Layout, SI);
if (const auto *MI = dyn_cast<MemIntrinsic>(&I))
return at::getAssignmentInfo(Layout, MI);
// Alloca or non-store-like inst.
return std::nullopt;
}
DbgDeclareInst *DynCastToDbgDeclare(DbgVariableIntrinsic *DVI) {
return dyn_cast<DbgDeclareInst>(DVI);
}
DbgVariableRecord *DynCastToDbgDeclare(DbgVariableRecord *DVR) {
return DVR->isDbgDeclare() ? DVR : nullptr;
}
/// Build a map of {Variable x: Variables y} where all variable fragments
/// contained within the variable fragment x are in set y. This means that
/// y does not contain all overlaps because partial overlaps are excluded.
///
/// While we're iterating over the function, add single location defs for
/// dbg.declares to \p FnVarLocs.
///
/// Variables that are interesting to this pass in are added to
/// FnVarLocs->Variables first. TrackedVariablesVectorSize is set to the ID of
/// the last interesting variable plus 1, meaning variables with ID 1
/// (inclusive) to TrackedVariablesVectorSize (exclusive) are interesting. The
/// subsequent variables are either stack homed or fully promoted.
///
/// Finally, populate UntaggedStoreVars with a mapping of untagged stores to
/// the stored-to variable fragments.
///
/// These tasks are bundled together to reduce the number of times we need
/// to iterate over the function as they can be achieved together in one pass.
static AssignmentTrackingLowering::OverlapMap buildOverlapMapAndRecordDeclares(
Function &Fn, FunctionVarLocsBuilder *FnVarLocs,
const DenseSet<DebugAggregate> &VarsWithStackSlot,
AssignmentTrackingLowering::UntaggedStoreAssignmentMap &UntaggedStoreVars,
unsigned &TrackedVariablesVectorSize) {
DenseSet<DebugVariable> Seen;
// Map of Variable: [Fragments].
DenseMap<DebugAggregate, SmallVector<DebugVariable, 8>> FragmentMap;
// Iterate over all instructions:
// - dbg.declare -> add single location variable record
// - dbg.* -> Add fragments to FragmentMap
// - untagged store -> Add fragments to FragmentMap and update
// UntaggedStoreVars.
// We need to add fragments for untagged stores too so that we can correctly
// clobber overlapped fragment locations later.
SmallVector<DbgDeclareInst *> InstDeclares;
SmallVector<DbgVariableRecord *> DPDeclares;
auto ProcessDbgRecord = [&](auto *Record, auto &DeclareList) {
if (auto *Declare = DynCastToDbgDeclare(Record)) {
DeclareList.push_back(Declare);
return;
}
DebugVariable DV = DebugVariable(Record);
DebugAggregate DA = {DV.getVariable(), DV.getInlinedAt()};
if (!VarsWithStackSlot.contains(DA))
return;
if (Seen.insert(DV).second)
FragmentMap[DA].push_back(DV);
};
for (auto &BB : Fn) {
for (auto &I : BB) {
for (DbgVariableRecord &DVR : filterDbgVars(I.getDbgRecordRange()))
ProcessDbgRecord(&DVR, DPDeclares);
if (auto *DII = dyn_cast<DbgVariableIntrinsic>(&I)) {
ProcessDbgRecord(DII, InstDeclares);
} else if (auto Info = getUntaggedStoreAssignmentInfo(
I, Fn.getParent()->getDataLayout())) {
// Find markers linked to this alloca.
auto HandleDbgAssignForStore = [&](auto *Assign) {
std::optional<DIExpression::FragmentInfo> FragInfo;
// Skip this assignment if the affected bits are outside of the
// variable fragment.
if (!at::calculateFragmentIntersect(
I.getModule()->getDataLayout(), Info->Base,
Info->OffsetInBits, Info->SizeInBits, Assign, FragInfo) ||
(FragInfo && FragInfo->SizeInBits == 0))
return;
// FragInfo from calculateFragmentIntersect is nullopt if the
// resultant fragment matches DAI's fragment or entire variable - in
// which case copy the fragment info from DAI. If FragInfo is still
// nullopt after the copy it means "no fragment info" instead, which
// is how it is usually interpreted.
if (!FragInfo)
FragInfo = Assign->getExpression()->getFragmentInfo();
DebugVariable DV =
DebugVariable(Assign->getVariable(), FragInfo,
Assign->getDebugLoc().getInlinedAt());
DebugAggregate DA = {DV.getVariable(), DV.getInlinedAt()};
if (!VarsWithStackSlot.contains(DA))
return;
// Cache this info for later.
UntaggedStoreVars[&I].push_back(
{FnVarLocs->insertVariable(DV), *Info});
if (Seen.insert(DV).second)
FragmentMap[DA].push_back(DV);
};
for (DbgAssignIntrinsic *DAI : at::getAssignmentMarkers(Info->Base))
HandleDbgAssignForStore(DAI);
for (DbgVariableRecord *DVR : at::getDVRAssignmentMarkers(Info->Base))
HandleDbgAssignForStore(DVR);
}
}
}
// Sort the fragment map for each DebugAggregate in ascending
// order of fragment size - there should be no duplicates.
for (auto &Pair : FragmentMap) {
SmallVector<DebugVariable, 8> &Frags = Pair.second;
std::sort(Frags.begin(), Frags.end(),
[](const DebugVariable &Next, const DebugVariable &Elmt) {
return Elmt.getFragmentOrDefault().SizeInBits >
Next.getFragmentOrDefault().SizeInBits;
});
// Check for duplicates.
assert(std::adjacent_find(Frags.begin(), Frags.end()) == Frags.end());
}
// Build the map.
AssignmentTrackingLowering::OverlapMap Map;
for (auto &Pair : FragmentMap) {
auto &Frags = Pair.second;
for (auto It = Frags.begin(), IEnd = Frags.end(); It != IEnd; ++It) {
DIExpression::FragmentInfo Frag = It->getFragmentOrDefault();
// Find the frags that this is contained within.
//
// Because Frags is sorted by size and none have the same offset and
// size, we know that this frag can only be contained by subsequent
// elements.
SmallVector<DebugVariable, 8>::iterator OtherIt = It;
++OtherIt;
VariableID ThisVar = FnVarLocs->insertVariable(*It);
for (; OtherIt != IEnd; ++OtherIt) {
DIExpression::FragmentInfo OtherFrag = OtherIt->getFragmentOrDefault();
VariableID OtherVar = FnVarLocs->insertVariable(*OtherIt);
if (fullyContains(OtherFrag, Frag))
Map[OtherVar].push_back(ThisVar);
}
}
}
// VariableIDs are 1-based so the variable-tracking bitvector needs
// NumVariables plus 1 bits.
TrackedVariablesVectorSize = FnVarLocs->getNumVariables() + 1;
// Finally, insert the declares afterwards, so the first IDs are all
// partially stack homed vars.
for (auto *DDI : InstDeclares)
FnVarLocs->addSingleLocVar(DebugVariable(DDI), DDI->getExpression(),
DDI->getDebugLoc(), DDI->getWrappedLocation());
for (auto *DVR : DPDeclares)
FnVarLocs->addSingleLocVar(DebugVariable(DVR), DVR->getExpression(),
DVR->getDebugLoc(),
RawLocationWrapper(DVR->getRawLocation()));
return Map;
}
bool AssignmentTrackingLowering::run(FunctionVarLocsBuilder *FnVarLocsBuilder) {
if (Fn.size() > MaxNumBlocks) {
LLVM_DEBUG(dbgs() << "[AT] Dropping var locs in: " << Fn.getName()
<< ": too many blocks (" << Fn.size() << ")\n");
at::deleteAll(&Fn);
return false;
}
FnVarLocs = FnVarLocsBuilder;
// The general structure here is inspired by VarLocBasedImpl.cpp
// (LiveDebugValues).
// Build the variable fragment overlap map.
// Note that this pass doesn't handle partial overlaps correctly (FWIW
// neither does LiveDebugVariables) because that is difficult to do and
// appears to be rare occurance.
VarContains = buildOverlapMapAndRecordDeclares(
Fn, FnVarLocs, *VarsWithStackSlot, UntaggedStoreVars,
TrackedVariablesVectorSize);
// Prepare for traversal.
ReversePostOrderTraversal<Function *> RPOT(&Fn);
std::priority_queue<unsigned int, std::vector<unsigned int>,
std::greater<unsigned int>>
Worklist;
std::priority_queue<unsigned int, std::vector<unsigned int>,
std::greater<unsigned int>>
Pending;
DenseMap<unsigned int, BasicBlock *> OrderToBB;
DenseMap<BasicBlock *, unsigned int> BBToOrder;
{ // Init OrderToBB and BBToOrder.
unsigned int RPONumber = 0;
for (auto RI = RPOT.begin(), RE = RPOT.end(); RI != RE; ++RI) {
OrderToBB[RPONumber] = *RI;
BBToOrder[*RI] = RPONumber;
Worklist.push(RPONumber);
++RPONumber;
}
LiveIn.init(RPONumber);
LiveOut.init(RPONumber);
}
// Perform the traversal.
//
// This is a standard "union of predecessor outs" dataflow problem. To solve
// it, we perform join() and process() using the two worklist method until
// the LiveIn data for each block becomes unchanging. The "proof" that this
// terminates can be put together by looking at the comments around LocKind,
// Assignment, and the various join methods, which show that all the elements
// involved are made up of join-semilattices; LiveIn(n) can only
// monotonically increase in value throughout the dataflow.
//
SmallPtrSet<BasicBlock *, 16> Visited;
while (!Worklist.empty()) {
// We track what is on the pending worklist to avoid inserting the same
// thing twice.
SmallPtrSet<BasicBlock *, 16> OnPending;
LLVM_DEBUG(dbgs() << "Processing Worklist\n");
while (!Worklist.empty()) {
BasicBlock *BB = OrderToBB[Worklist.top()];
LLVM_DEBUG(dbgs() << "\nPop BB " << BB->getName() << "\n");
Worklist.pop();
bool InChanged = join(*BB, Visited);
// Always consider LiveIn changed on the first visit.
InChanged |= Visited.insert(BB).second;
if (InChanged) {
LLVM_DEBUG(dbgs() << BB->getName() << " has new InLocs, process it\n");
// Mutate a copy of LiveIn while processing BB. After calling process
// LiveSet is the LiveOut set for BB.
BlockInfo LiveSet = LiveIn[BB];
// Process the instructions in the block.
process(*BB, &LiveSet);
// Relatively expensive check: has anything changed in LiveOut for BB?
if (LiveOut[BB] != LiveSet) {
LLVM_DEBUG(dbgs() << BB->getName()
<< " has new OutLocs, add succs to worklist: [ ");
LiveOut[BB] = std::move(LiveSet);
for (auto I = succ_begin(BB), E = succ_end(BB); I != E; I++) {
if (OnPending.insert(*I).second) {
LLVM_DEBUG(dbgs() << I->getName() << " ");
Pending.push(BBToOrder[*I]);
}
}
LLVM_DEBUG(dbgs() << "]\n");
}
}
}
Worklist.swap(Pending);
// At this point, pending must be empty, since it was just the empty
// worklist
assert(Pending.empty() && "Pending should be empty");
}
// That's the hard part over. Now we just have some admin to do.
// Record whether we inserted any intrinsics.
bool InsertedAnyIntrinsics = false;
// Identify and add defs for single location variables.
//
// Go through all of the defs that we plan to add. If the aggregate variable
// it's a part of is not in the NotAlwaysStackHomed set we can emit a single
// location def and omit the rest. Add an entry to AlwaysStackHomed so that
// we can identify those uneeded defs later.
DenseSet<DebugAggregate> AlwaysStackHomed;
for (const auto &Pair : InsertBeforeMap) {
auto &Vec = Pair.second;
for (VarLocInfo VarLoc : Vec) {
DebugVariable Var = FnVarLocs->getVariable(VarLoc.VariableID);
DebugAggregate Aggr{Var.getVariable(), Var.getInlinedAt()};
// Skip this Var if it's not always stack homed.
if (NotAlwaysStackHomed.contains(Aggr))
continue;
// Skip complex cases such as when different fragments of a variable have
// been split into different allocas. Skipping in this case means falling
// back to using a list of defs (which could reduce coverage, but is no
// less correct).
bool Simple =
VarLoc.Expr->getNumElements() == 1 && VarLoc.Expr->startsWithDeref();
if (!Simple) {
NotAlwaysStackHomed.insert(Aggr);
continue;
}
// All source assignments to this variable remain and all stores to any
// part of the variable store to the same address (with varying
// offsets). We can just emit a single location for the whole variable.
//
// Unless we've already done so, create the single location def now.
if (AlwaysStackHomed.insert(Aggr).second) {
assert(!VarLoc.Values.hasArgList());
// TODO: When more complex cases are handled VarLoc.Expr should be
// built appropriately rather than always using an empty DIExpression.
// The assert below is a reminder.
assert(Simple);
VarLoc.Expr = DIExpression::get(Fn.getContext(), std::nullopt);
DebugVariable Var = FnVarLocs->getVariable(VarLoc.VariableID);
FnVarLocs->addSingleLocVar(Var, VarLoc.Expr, VarLoc.DL, VarLoc.Values);
InsertedAnyIntrinsics = true;
}
}
}
// Insert the other DEFs.
for (const auto &[InsertBefore, Vec] : InsertBeforeMap) {
SmallVector<VarLocInfo> NewDefs;
for (const VarLocInfo &VarLoc : Vec) {
DebugVariable Var = FnVarLocs->getVariable(VarLoc.VariableID);
DebugAggregate Aggr{Var.getVariable(), Var.getInlinedAt()};
// If this variable is always stack homed then we have already inserted a
// dbg.declare and deleted this dbg.value.
if (AlwaysStackHomed.contains(Aggr))
continue;
NewDefs.push_back(VarLoc);
InsertedAnyIntrinsics = true;
}
FnVarLocs->setWedge(InsertBefore, std::move(NewDefs));
}
InsertedAnyIntrinsics |= emitPromotedVarLocs(FnVarLocs);
return InsertedAnyIntrinsics;
}
bool AssignmentTrackingLowering::emitPromotedVarLocs(
FunctionVarLocsBuilder *FnVarLocs) {
bool InsertedAnyIntrinsics = false;
// Go through every block, translating debug intrinsics for fully promoted
// variables into FnVarLocs location defs. No analysis required for these.
auto TranslateDbgRecord = [&](auto *Record) {
// Skip variables that haven't been promoted - we've dealt with those
// already.
if (VarsWithStackSlot->contains(getAggregate(Record)))
return;
auto InsertBefore = getNextNode(Record);
assert(InsertBefore && "Unexpected: debug intrinsics after a terminator");
FnVarLocs->addVarLoc(InsertBefore, DebugVariable(Record),
Record->getExpression(), Record->getDebugLoc(),
RawLocationWrapper(Record->getRawLocation()));
InsertedAnyIntrinsics = true;
};
for (auto &BB : Fn) {
for (auto &I : BB) {
// Skip instructions other than dbg.values and dbg.assigns.
for (DbgVariableRecord &DVR : filterDbgVars(I.getDbgRecordRange()))
if (DVR.isDbgValue() || DVR.isDbgAssign())
TranslateDbgRecord(&DVR);
auto *DVI = dyn_cast<DbgValueInst>(&I);
if (DVI)
TranslateDbgRecord(DVI);
}
}
return InsertedAnyIntrinsics;
}
/// Remove redundant definitions within sequences of consecutive location defs.
/// This is done using a backward scan to keep the last def describing a
/// specific variable/fragment.
///
/// This implements removeRedundantDbgInstrsUsingBackwardScan from
/// lib/Transforms/Utils/BasicBlockUtils.cpp for locations described with
/// FunctionVarLocsBuilder instead of with intrinsics.
static bool
removeRedundantDbgLocsUsingBackwardScan(const BasicBlock *BB,
FunctionVarLocsBuilder &FnVarLocs) {
bool Changed = false;
SmallDenseMap<DebugAggregate, BitVector> VariableDefinedBytes;
// Scan over the entire block, not just over the instructions mapped by
// FnVarLocs, because wedges in FnVarLocs may only be separated by debug
// instructions.
for (const Instruction &I : reverse(*BB)) {
if (!isa<DbgVariableIntrinsic>(I)) {
// Sequence of consecutive defs ended. Clear map for the next one.
VariableDefinedBytes.clear();
}
auto HandleLocsForWedge = [&](auto *WedgePosition) {
// Get the location defs that start just before this instruction.
const auto *Locs = FnVarLocs.getWedge(WedgePosition);
if (!Locs)
return;
NumWedgesScanned++;
bool ChangedThisWedge = false;
// The new pruned set of defs, reversed because we're scanning backwards.
SmallVector<VarLocInfo> NewDefsReversed;
// Iterate over the existing defs in reverse.
for (auto RIt = Locs->rbegin(), REnd = Locs->rend(); RIt != REnd; ++RIt) {
NumDefsScanned++;
DebugAggregate Aggr =
getAggregate(FnVarLocs.getVariable(RIt->VariableID));
uint64_t SizeInBits = Aggr.first->getSizeInBits().value_or(0);
uint64_t SizeInBytes = divideCeil(SizeInBits, 8);
// Cutoff for large variables to prevent expensive bitvector operations.
const uint64_t MaxSizeBytes = 2048;
if (SizeInBytes == 0 || SizeInBytes > MaxSizeBytes) {
// If the size is unknown (0) then keep this location def to be safe.
// Do the same for defs of large variables, which would be expensive
// to represent with a BitVector.
NewDefsReversed.push_back(*RIt);
continue;
}
// Only keep this location definition if it is not fully eclipsed by
// other definitions in this wedge that come after it
// Inert the bytes the location definition defines.
auto InsertResult =
VariableDefinedBytes.try_emplace(Aggr, BitVector(SizeInBytes));
bool FirstDefinition = InsertResult.second;
BitVector &DefinedBytes = InsertResult.first->second;
DIExpression::FragmentInfo Fragment =
RIt->Expr->getFragmentInfo().value_or(
DIExpression::FragmentInfo(SizeInBits, 0));
bool InvalidFragment = Fragment.endInBits() > SizeInBits;
uint64_t StartInBytes = Fragment.startInBits() / 8;
uint64_t EndInBytes = divideCeil(Fragment.endInBits(), 8);
// If this defines any previously undefined bytes, keep it.
if (FirstDefinition || InvalidFragment ||
DefinedBytes.find_first_unset_in(StartInBytes, EndInBytes) != -1) {
if (!InvalidFragment)
DefinedBytes.set(StartInBytes, EndInBytes);
NewDefsReversed.push_back(*RIt);
continue;
}
// Redundant def found: throw it away. Since the wedge of defs is being
// rebuilt, doing nothing is the same as deleting an entry.
ChangedThisWedge = true;
NumDefsRemoved++;
}
// Un-reverse the defs and replace the wedge with the pruned version.
if (ChangedThisWedge) {
std::reverse(NewDefsReversed.begin(), NewDefsReversed.end());
FnVarLocs.setWedge(WedgePosition, std::move(NewDefsReversed));
NumWedgesChanged++;
Changed = true;
}
};
HandleLocsForWedge(&I);
for (DbgVariableRecord &DVR : reverse(filterDbgVars(I.getDbgRecordRange())))
HandleLocsForWedge(&DVR);
}
return Changed;
}
/// Remove redundant location defs using a forward scan. This can remove a
/// location definition that is redundant due to indicating that a variable has
/// the same value as is already being indicated by an earlier def.
///
/// This implements removeRedundantDbgInstrsUsingForwardScan from
/// lib/Transforms/Utils/BasicBlockUtils.cpp for locations described with
/// FunctionVarLocsBuilder instead of with intrinsics
static bool
removeRedundantDbgLocsUsingForwardScan(const BasicBlock *BB,
FunctionVarLocsBuilder &FnVarLocs) {
bool Changed = false;
DenseMap<DebugVariable, std::pair<RawLocationWrapper, DIExpression *>>
VariableMap;
// Scan over the entire block, not just over the instructions mapped by
// FnVarLocs, because wedges in FnVarLocs may only be separated by debug
// instructions.
for (const Instruction &I : *BB) {
// Get the defs that come just before this instruction.
auto HandleLocsForWedge = [&](auto *WedgePosition) {
const auto *Locs = FnVarLocs.getWedge(WedgePosition);
if (!Locs)
return;
NumWedgesScanned++;
bool ChangedThisWedge = false;
// The new pruned set of defs.
SmallVector<VarLocInfo> NewDefs;
// Iterate over the existing defs.
for (const VarLocInfo &Loc : *Locs) {
NumDefsScanned++;
DebugVariable Key(FnVarLocs.getVariable(Loc.VariableID).getVariable(),
std::nullopt, Loc.DL.getInlinedAt());
auto VMI = VariableMap.find(Key);
// Update the map if we found a new value/expression describing the
// variable, or if the variable wasn't mapped already.
if (VMI == VariableMap.end() || VMI->second.first != Loc.Values ||
VMI->second.second != Loc.Expr) {
VariableMap[Key] = {Loc.Values, Loc.Expr};
NewDefs.push_back(Loc);
continue;
}
// Did not insert this Loc, which is the same as removing it.
ChangedThisWedge = true;
NumDefsRemoved++;
}
// Replace the existing wedge with the pruned version.
if (ChangedThisWedge) {
FnVarLocs.setWedge(WedgePosition, std::move(NewDefs));
NumWedgesChanged++;
Changed = true;
}
};
for (DbgVariableRecord &DVR : filterDbgVars(I.getDbgRecordRange()))
HandleLocsForWedge(&DVR);
HandleLocsForWedge(&I);
}
return Changed;
}
static bool
removeUndefDbgLocsFromEntryBlock(const BasicBlock *BB,
FunctionVarLocsBuilder &FnVarLocs) {
assert(BB->isEntryBlock());
// Do extra work to ensure that we remove semantically unimportant undefs.
//
// This is to work around the fact that SelectionDAG will hoist dbg.values
// using argument values to the top of the entry block. That can move arg
// dbg.values before undef and constant dbg.values which they previously
// followed. The easiest thing to do is to just try to feed SelectionDAG
// input it's happy with.
//
// Map of {Variable x: Fragments y} where the fragments y of variable x have
// have at least one non-undef location defined already. Don't use directly,
// instead call DefineBits and HasDefinedBits.
SmallDenseMap<DebugAggregate, SmallDenseSet<DIExpression::FragmentInfo>>
VarsWithDef;
// Specify that V (a fragment of A) has a non-undef location.
auto DefineBits = [&VarsWithDef](DebugAggregate A, DebugVariable V) {
VarsWithDef[A].insert(V.getFragmentOrDefault());
};
// Return true if a non-undef location has been defined for V (a fragment of
// A). Doesn't imply that the location is currently non-undef, just that a
// non-undef location has been seen previously.
auto HasDefinedBits = [&VarsWithDef](DebugAggregate A, DebugVariable V) {
auto FragsIt = VarsWithDef.find(A);
if (FragsIt == VarsWithDef.end())
return false;
return llvm::any_of(FragsIt->second, [V](auto Frag) {
return DIExpression::fragmentsOverlap(Frag, V.getFragmentOrDefault());
});
};
bool Changed = false;
DenseMap<DebugVariable, std::pair<Value *, DIExpression *>> VariableMap;
// Scan over the entire block, not just over the instructions mapped by
// FnVarLocs, because wedges in FnVarLocs may only be separated by debug
// instructions.
for (const Instruction &I : *BB) {
// Get the defs that come just before this instruction.
auto HandleLocsForWedge = [&](auto *WedgePosition) {
const auto *Locs = FnVarLocs.getWedge(WedgePosition);
if (!Locs)
return;
NumWedgesScanned++;
bool ChangedThisWedge = false;
// The new pruned set of defs.
SmallVector<VarLocInfo> NewDefs;
// Iterate over the existing defs.
for (const VarLocInfo &Loc : *Locs) {
NumDefsScanned++;
DebugAggregate Aggr{FnVarLocs.getVariable(Loc.VariableID).getVariable(),
Loc.DL.getInlinedAt()};
DebugVariable Var = FnVarLocs.getVariable(Loc.VariableID);
// Remove undef entries that are encountered before any non-undef
// intrinsics from the entry block.
if (Loc.Values.isKillLocation(Loc.Expr) && !HasDefinedBits(Aggr, Var)) {
// Did not insert this Loc, which is the same as removing it.
NumDefsRemoved++;
ChangedThisWedge = true;
continue;
}
DefineBits(Aggr, Var);
NewDefs.push_back(Loc);
}
// Replace the existing wedge with the pruned version.
if (ChangedThisWedge) {
FnVarLocs.setWedge(WedgePosition, std::move(NewDefs));
NumWedgesChanged++;
Changed = true;
}
};
for (DbgVariableRecord &DVR : filterDbgVars(I.getDbgRecordRange()))
HandleLocsForWedge(&DVR);
HandleLocsForWedge(&I);
}
return Changed;
}
static bool removeRedundantDbgLocs(const BasicBlock *BB,
FunctionVarLocsBuilder &FnVarLocs) {
bool MadeChanges = false;
MadeChanges |= removeRedundantDbgLocsUsingBackwardScan(BB, FnVarLocs);
if (BB->isEntryBlock())
MadeChanges |= removeUndefDbgLocsFromEntryBlock(BB, FnVarLocs);
MadeChanges |= removeRedundantDbgLocsUsingForwardScan(BB, FnVarLocs);
if (MadeChanges)
LLVM_DEBUG(dbgs() << "Removed redundant dbg locs from: " << BB->getName()
<< "\n");
return MadeChanges;
}
static DenseSet<DebugAggregate> findVarsWithStackSlot(Function &Fn) {
DenseSet<DebugAggregate> Result;
for (auto &BB : Fn) {
for (auto &I : BB) {
// Any variable linked to an instruction is considered
// interesting. Ideally we only need to check Allocas, however, a
// DIAssignID might get dropped from an alloca but not stores. In that
// case, we need to consider the variable interesting for NFC behaviour
// with this change. TODO: Consider only looking at allocas.
for (DbgAssignIntrinsic *DAI : at::getAssignmentMarkers(&I)) {
Result.insert({DAI->getVariable(), DAI->getDebugLoc().getInlinedAt()});
}
for (DbgVariableRecord *DVR : at::getDVRAssignmentMarkers(&I)) {
Result.insert({DVR->getVariable(), DVR->getDebugLoc().getInlinedAt()});
}
}
}
return Result;
}
static void analyzeFunction(Function &Fn, const DataLayout &Layout,
FunctionVarLocsBuilder *FnVarLocs) {
// The analysis will generate location definitions for all variables, but we
// only need to perform a dataflow on the set of variables which have a stack
// slot. Find those now.
DenseSet<DebugAggregate> VarsWithStackSlot = findVarsWithStackSlot(Fn);
bool Changed = false;
// Use a scope block to clean up AssignmentTrackingLowering before running
// MemLocFragmentFill to reduce peak memory consumption.
{
AssignmentTrackingLowering Pass(Fn, Layout, &VarsWithStackSlot);
Changed = Pass.run(FnVarLocs);
}
if (Changed) {
MemLocFragmentFill Pass(Fn, &VarsWithStackSlot,
shouldCoalesceFragments(Fn));
Pass.run(FnVarLocs);
// Remove redundant entries. As well as reducing memory consumption and
// avoiding waiting cycles later by burning some now, this has another
// important job. That is to work around some SelectionDAG quirks. See
// removeRedundantDbgLocsUsingForwardScan comments for more info on that.
for (auto &BB : Fn)
removeRedundantDbgLocs(&BB, *FnVarLocs);
}
}
FunctionVarLocs
DebugAssignmentTrackingAnalysis::run(Function &F,
FunctionAnalysisManager &FAM) {
if (!isAssignmentTrackingEnabled(*F.getParent()))
return FunctionVarLocs();
auto &DL = F.getParent()->getDataLayout();
FunctionVarLocsBuilder Builder;
analyzeFunction(F, DL, &Builder);
// Save these results.
FunctionVarLocs Results;
Results.init(Builder);
return Results;
}
AnalysisKey DebugAssignmentTrackingAnalysis::Key;
PreservedAnalyses
DebugAssignmentTrackingPrinterPass::run(Function &F,
FunctionAnalysisManager &FAM) {
FAM.getResult<DebugAssignmentTrackingAnalysis>(F).print(OS, F);
return PreservedAnalyses::all();
}
bool AssignmentTrackingAnalysis::runOnFunction(Function &F) {
if (!isAssignmentTrackingEnabled(*F.getParent()))
return false;
LLVM_DEBUG(dbgs() << "AssignmentTrackingAnalysis run on " << F.getName()
<< "\n");
auto DL = std::make_unique<DataLayout>(F.getParent());
// Clear previous results.
Results->clear();
FunctionVarLocsBuilder Builder;
analyzeFunction(F, *DL.get(), &Builder);
// Save these results.
Results->init(Builder);
if (PrintResults && isFunctionInPrintList(F.getName()))
Results->print(errs(), F);
// Return false because this pass does not modify the function.
return false;
}
AssignmentTrackingAnalysis::AssignmentTrackingAnalysis()
: FunctionPass(ID), Results(std::make_unique<FunctionVarLocs>()) {}
char AssignmentTrackingAnalysis::ID = 0;
INITIALIZE_PASS(AssignmentTrackingAnalysis, DEBUG_TYPE,
"Assignment Tracking Analysis", false, true)