// Copyright 2013 The Rust Project Developers. See the COPYRIGHT // file at the top-level directory of this distribution and at // http://rust-lang.org/COPYRIGHT. // // Licensed under the Apache License, Version 2.0 or the MIT license // , at your // option. This file may not be copied, modified, or distributed // except according to those terms. //! The ISAAC-64 random number generator. use core::slice; use core::iter::repeat; use core::num::Wrapping as w; use core::fmt; use {Rng, SeedableRng, Rand}; use impls; #[allow(non_camel_case_types)] type w64 = w; const RAND_SIZE_LEN: usize = 8; const RAND_SIZE: usize = 1 << RAND_SIZE_LEN; /// A random number generator that uses ISAAC-64, the 64-bit variant of the /// ISAAC algorithm. /// /// ISAAC stands for "Indirection, Shift, Accumulate, Add, and Count" which are /// the principal bitwise operations employed. It is the most advanced of a /// series of array based random number generator designed by Robert Jenkins /// in 1996[1]. /// /// Although ISAAC is designed to be cryptographically secure, its design is not /// founded in cryptographic theory. Therefore it is _not recommended for_ /// cryptographic purposes. It is however one of the strongest non-cryptograpic /// RNGs, and that while still being reasonably fast. /// /// ISAAC-64 is mostly similar to ISAAC. Because it operates on 64-bit integers /// instead of 32-bit, it uses twice as much memory to hold its state and /// results. Also it uses different constants for shifts and indirect indexing, /// optimized to give good results for 64bit arithmetic. /// /// ## Overview of the ISAAC-64 algorithm: /// (in pseudo-code) /// /// ```text /// Input: a, b, c, s[256] // state /// Output: r[256] // results /// /// mix(a,i) = !(a ^ a << 21) if i = 0 mod 4 /// a ^ a >> 5 if i = 1 mod 4 /// a ^ a << 12 if i = 2 mod 4 /// a ^ a >> 33 if i = 3 mod 4 /// /// c = c + 1 /// b = b + c /// /// for i in 0..256 { /// x = s_[i] /// a = mix(a,i) + s[i+128 mod 256] /// y = a + b + s[x>>3 mod 256] /// s[i] = y /// b = x + s[y>>11 mod 256] /// r[i] = b /// } /// ``` /// /// See for more information the description in rand::prng::IsaacRng. /// /// [1]: Bob Jenkins, [*ISAAC and RC4*] /// (http://burtleburtle.net/bob/rand/isaac.html) pub struct Isaac64Rng { rsl: [u64; RAND_SIZE], mem: [w64; RAND_SIZE], a: w64, b: w64, c: w64, index: u32, half_used: bool, // true if only half of the previous result is used } // Cannot be derived because [u64; 256] does not implement Clone // FIXME: remove once RFC 2000 gets implemented impl Clone for Isaac64Rng { fn clone(&self) -> Isaac64Rng { Isaac64Rng { rsl: self.rsl, mem: self.mem, a: self.a, b: self.b, c: self.c, index: self.index, half_used: self.half_used, } } } // Custom Debug implementation that does not expose the internal state impl fmt::Debug for Isaac64Rng { fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { write!(f, "Isaac64Rng {{}}") } } impl Isaac64Rng { /// Creates an ISAAC-64 random number generator using an u64 as seed. /// If `seed == 0` this will produce the same stream of random numbers as /// the reference implementation when used unseeded. pub fn new_from_u64(seed: u64) -> Isaac64Rng { let mut key = [w(0); RAND_SIZE]; key[0] = w(seed); // Initialize with only one pass. // A second pass does not improve the quality here, because all of // the seed was already available in the first round. // Not doing the second pass has the small advantage that if `seed == 0` // this method produces exactly the same state as the reference // implementation when used unseeded. init(key, 1) } /// Refills the output buffer (`self.rsl`) /// See also the pseudocode desciption of the algorithm at the top of this /// file. /// /// Optimisations used (similar to the reference implementation): /// - The loop is unrolled 4 times, once for every constant of mix(). /// - The contents of the main loop are moved to a function `rngstep`, to /// reduce code duplication. /// - We use local variables for a and b, which helps with optimisations. /// - We split the main loop in two, one that operates over 0..128 and one /// over 128..256. This way we can optimise out the addition and modulus /// from `s[i+128 mod 256]`. /// - We maintain one index `i` and add `m` or `m2` as base (m2 for the /// `s[i+128 mod 256]`), relying on the optimizer to turn it into pointer /// arithmetic. /// - We fill `rsl` backwards. The reference implementation reads values /// from `rsl` in reverse. We read them in the normal direction, to make /// `fill_bytes` a memcopy. To maintain compatibility we fill in reverse. fn isaac64(&mut self) { self.c += w(1); // abbreviations let mut a = self.a; let mut b = self.b + self.c; const MIDPOINT: usize = RAND_SIZE / 2; #[inline] fn ind(mem:&[w64; RAND_SIZE], v: w64, amount: usize) -> w64 { let index = (v >> amount).0 as usize % RAND_SIZE; mem[index] } #[inline] fn rngstep(ctx: &mut Isaac64Rng, mix: w64, a: &mut w64, b: &mut w64, base: usize, m: usize, m2: usize) { let x = ctx.mem[base + m]; *a = mix + ctx.mem[base + m2]; let y = *a + *b + ind(&ctx.mem, x, 3); ctx.mem[base + m] = y; *b = x + ind(&ctx.mem, y, 3 + RAND_SIZE_LEN); ctx.rsl[RAND_SIZE - 1 - base - m] = (*b).0; } let mut m = 0; let mut m2 = MIDPOINT; for i in (0..MIDPOINT/4).map(|i| i * 4) { rngstep(self, !(a ^ (a << 21)), &mut a, &mut b, i + 0, m, m2); rngstep(self, a ^ (a >> 5 ), &mut a, &mut b, i + 1, m, m2); rngstep(self, a ^ (a << 12), &mut a, &mut b, i + 2, m, m2); rngstep(self, a ^ (a >> 33), &mut a, &mut b, i + 3, m, m2); } m = MIDPOINT; m2 = 0; for i in (0..MIDPOINT/4).map(|i| i * 4) { rngstep(self, !(a ^ (a << 21)), &mut a, &mut b, i + 0, m, m2); rngstep(self, a ^ (a >> 5 ), &mut a, &mut b, i + 1, m, m2); rngstep(self, a ^ (a << 12), &mut a, &mut b, i + 2, m, m2); rngstep(self, a ^ (a >> 33), &mut a, &mut b, i + 3, m, m2); } self.a = a; self.b = b; self.index = 0; self.half_used = false; } } impl Rng for Isaac64Rng { #[inline] fn next_u32(&mut self) -> u32 { // Using a local variable for `index`, and checking the size avoids a // bounds check later on. let mut index = self.index as usize * 2 - self.half_used as usize; if index >= RAND_SIZE * 2 { self.isaac64(); index = 0; } self.half_used = !self.half_used; self.index += self.half_used as u32; // Index as if this is a u32 slice. let rsl = unsafe { &*(&mut self.rsl as *mut [u64; RAND_SIZE] as *mut [u32; RAND_SIZE * 2]) }; if cfg!(target_endian = "little") { rsl[index] } else { rsl[index ^ 1] } } #[inline] fn next_u64(&mut self) -> u64 { let mut index = self.index as usize; if index >= RAND_SIZE { self.isaac64(); index = 0; } let value = self.rsl[index]; self.index += 1; self.half_used = false; value } fn fill_bytes(&mut self, dest: &mut [u8]) { let mut read_len = 0; while read_len < dest.len() { if self.index as usize >= RAND_SIZE { self.isaac64(); } let (consumed_u64, filled_u8) = impls::fill_via_u64_chunks(&mut self.rsl[self.index as usize..], &mut dest[read_len..]); self.index += consumed_u64 as u32; read_len += filled_u8; } } } /// Creates a new ISAAC-64 random number generator. fn init(mut mem: [w64; RAND_SIZE], rounds: u32) -> Isaac64Rng { // These numbers are the result of initializing a...h with the // fractional part of the golden ratio in binary (0x9e3779b97f4a7c13) // and applying mix() 4 times. let mut a = w(0x647c4677a2884b7c); let mut b = w(0xb9f8b322c73ac862); let mut c = w(0x8c0ea5053d4712a0); let mut d = w(0xb29b2e824a595524); let mut e = w(0x82f053db8355e0ce); let mut f = w(0x48fe4a0fa5a09315); let mut g = w(0xae985bf2cbfc89ed); let mut h = w(0x98f5704f6c44c0ab); // Normally this should do two passes, to make all of the seed effect all // of `mem` for _ in 0..rounds { for i in (0..RAND_SIZE/8).map(|i| i * 8) { a += mem[i ]; b += mem[i+1]; c += mem[i+2]; d += mem[i+3]; e += mem[i+4]; f += mem[i+5]; g += mem[i+6]; h += mem[i+7]; mix(&mut a, &mut b, &mut c, &mut d, &mut e, &mut f, &mut g, &mut h); mem[i ] = a; mem[i+1] = b; mem[i+2] = c; mem[i+3] = d; mem[i+4] = e; mem[i+5] = f; mem[i+6] = g; mem[i+7] = h; } } let mut rng = Isaac64Rng { rsl: [0; RAND_SIZE], mem: mem, a: w(0), b: w(0), c: w(0), index: 0, half_used: false, }; // Prepare the first set of results rng.isaac64(); rng } fn mix(a: &mut w64, b: &mut w64, c: &mut w64, d: &mut w64, e: &mut w64, f: &mut w64, g: &mut w64, h: &mut w64) { *a -= *e; *f ^= *h >> 9; *h += *a; *b -= *f; *g ^= *a << 9; *a += *b; *c -= *g; *h ^= *b >> 23; *b += *c; *d -= *h; *a ^= *c << 15; *c += *d; *e -= *a; *b ^= *d >> 14; *d += *e; *f -= *b; *c ^= *e << 20; *e += *f; *g -= *c; *d ^= *f >> 17; *f += *g; *h -= *d; *e ^= *g << 14; *g += *h; } impl Rand for Isaac64Rng { fn rand(other: &mut R) -> Isaac64Rng { let mut key = [w(0); RAND_SIZE]; unsafe { let ptr = key.as_mut_ptr() as *mut u8; let slice = slice::from_raw_parts_mut(ptr, RAND_SIZE * 8); other.fill_bytes(slice); } init(key, 2) } } impl<'a> SeedableRng<&'a [u64]> for Isaac64Rng { fn reseed(&mut self, seed: &'a [u64]) { *self = Self::from_seed(seed); } /// Create an ISAAC random number generator with a seed. This can /// be any length, although the maximum number of elements used is /// 256 and any more will be silently ignored. A generator /// constructed with a given seed will generate the same sequence /// of values as all other generators constructed with that seed. fn from_seed(seed: &'a [u64]) -> Isaac64Rng { let mut key = [w(0); RAND_SIZE]; // make the seed into [seed[0], seed[1], ..., seed[seed.len() // - 1], 0, 0, ...], to fill `key`. let seed_iter = seed.iter().map(|&x| x).chain(repeat(0u64)); for (rsl_elem, seed_elem) in key.iter_mut().zip(seed_iter) { *rsl_elem = w(seed_elem); } init(key, 2) } } #[cfg(test)] mod test { use {Rng, SeedableRng}; use super::Isaac64Rng; #[test] fn test_rng_64_rand_seeded() { let s = ::test::rng().gen_iter::().take(256).collect::>(); let mut ra: Isaac64Rng = SeedableRng::from_seed(&s[..]); let mut rb: Isaac64Rng = SeedableRng::from_seed(&s[..]); assert!(::test::iter_eq(ra.gen_ascii_chars().take(100), rb.gen_ascii_chars().take(100))); } #[test] fn test_rng_64_seeded() { let seed: &[_] = &[1, 23, 456, 7890, 12345]; let mut ra: Isaac64Rng = SeedableRng::from_seed(seed); let mut rb: Isaac64Rng = SeedableRng::from_seed(seed); assert!(::test::iter_eq(ra.gen_ascii_chars().take(100), rb.gen_ascii_chars().take(100))); } #[test] fn test_rng_64_reseed() { let s = ::test::rng().gen_iter::().take(256).collect::>(); let mut r: Isaac64Rng = SeedableRng::from_seed(&s[..]); let string1: String = r.gen_ascii_chars().take(100).collect(); r.reseed(&s[..]); let string2: String = r.gen_ascii_chars().take(100).collect(); assert_eq!(string1, string2); } #[test] fn test_rng_64_true_values() { let seed: &[_] = &[1, 23, 456, 7890, 12345]; let mut ra: Isaac64Rng = SeedableRng::from_seed(seed); // Regression test that isaac is actually using the above vector let v = (0..10).map(|_| ra.next_u64()).collect::>(); assert_eq!(v, vec!(547121783600835980, 14377643087320773276, 17351601304698403469, 1238879483818134882, 11952566807690396487, 13970131091560099343, 4469761996653280935, 15552757044682284409, 6860251611068737823, 13722198873481261842)); let seed: &[_] = &[12345, 67890, 54321, 9876]; let mut rb: Isaac64Rng = SeedableRng::from_seed(seed); // skip forward to the 10000th number for _ in 0..10000 { rb.next_u64(); } let v = (0..10).map(|_| rb.next_u64()).collect::>(); assert_eq!(v, vec!(18143823860592706164, 8491801882678285927, 2699425367717515619, 17196852593171130876, 2606123525235546165, 15790932315217671084, 596345674630742204, 9947027391921273664, 11788097613744130851, 10391409374914919106)); } #[test] fn test_isaac64_true_values_32() { let seed: &[_] = &[1, 23, 456, 7890, 12345]; let mut rng1 = Isaac64Rng::from_seed(seed); let v = (0..12).map(|_| rng1.next_u32()).collect::>(); // Subset of above values, as an LE u32 sequence assert_eq!(v, [141028748, 127386717, 1058730652, 3347555894, 851491469, 4039984500, 2692730210, 288449107, 646103879, 2782923823, 4195642895, 3252674613]); } #[test] fn test_isaac64_true_values_mixed() { let seed: &[_] = &[1, 23, 456, 7890, 12345]; let mut rng = Isaac64Rng::from_seed(seed); // Test alternating between `next_u64` and `next_u32` works as expected. // Values are the same as `test_isaac64_true_values` and // `test_isaac64_true_values_32`. assert_eq!(rng.next_u64(), 547121783600835980); assert_eq!(rng.next_u32(), 1058730652); assert_eq!(rng.next_u32(), 3347555894); assert_eq!(rng.next_u64(), 17351601304698403469); assert_eq!(rng.next_u32(), 2692730210); // Skip one u32 assert_eq!(rng.next_u64(), 11952566807690396487); assert_eq!(rng.next_u32(), 4195642895); } #[test] fn test_isaac64_true_bytes() { let seed: &[_] = &[1, 23, 456, 7890, 12345]; let mut rng1 = Isaac64Rng::from_seed(seed); let mut buf = [0u8; 32]; rng1.fill_bytes(&mut buf); // Same as first values in test_isaac64_true_values as bytes in LE order assert_eq!(buf, [140, 237, 103, 8, 93, 196, 151, 7, 156, 242, 26, 63, 54, 166, 135, 199, 141, 186, 192, 50, 116, 69, 205, 240, 98, 205, 127, 160, 83, 98, 49, 17]); } #[test] fn test_isaac_new_uninitialized() { // Compare the results from initializing `IsaacRng` with // `new_from_u64(0)`, to make sure it is the same as the reference // implementation when used uninitialized. // Note: We only test the first 16 integers, not the full 256 of the // first block. let mut rng = Isaac64Rng::new_from_u64(0); let vec = (0..16).map(|_| rng.next_u64()).collect::>(); let expected: [u64; 16] = [ 0xF67DFBA498E4937C, 0x84A5066A9204F380, 0xFEE34BD5F5514DBB, 0x4D1664739B8F80D6, 0x8607459AB52A14AA, 0x0E78BC5A98529E49, 0xFE5332822AD13777, 0x556C27525E33D01A, 0x08643CA615F3149F, 0xD0771FAF3CB04714, 0x30E86F68A37B008D, 0x3074EBC0488A3ADF, 0x270645EA7A2790BC, 0x5601A0A8D3763C6A, 0x2F83071F53F325DD, 0xB9090F3D42D2D2EA]; assert_eq!(vec, expected); } #[test] fn test_rng_clone() { let seed: &[_] = &[1, 23, 456, 7890, 12345]; let mut rng: Isaac64Rng = SeedableRng::from_seed(seed); let mut clone = rng.clone(); for _ in 0..16 { assert_eq!(rng.next_u64(), clone.next_u64()); } } }